mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-25 22:05:59 +01:00
fix crash with invalid frag dynamic shaders
This commit is contained in:
parent
7b020ffa84
commit
39a4f82460
1 changed files with 2 additions and 2 deletions
|
@ -31,7 +31,7 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag, bool dynamic) {
|
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag, bool dynamic) {
|
||||||
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
|
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert, dynamic);
|
||||||
if (dynamic) {
|
if (dynamic) {
|
||||||
if (vertCompiled == 0)
|
if (vertCompiled == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -39,7 +39,7 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
|
||||||
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
|
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
|
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag, dynamic);
|
||||||
if (dynamic) {
|
if (dynamic) {
|
||||||
if (fragCompiled == 0)
|
if (fragCompiled == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
Loading…
Reference in a new issue