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renderer: fix missing dontRound check in renderSurface
fixes 3296
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@ -42,6 +42,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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rounding -= 1; // to fix a border issue
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if (RDATA->dontRound)
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rounding = 0;
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const bool CANDISABLEBLEND = RDATA->alpha >= 1.f && rounding == 0 && surface->opaque;
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if (CANDISABLEBLEND)
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