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https://github.com/hyprwm/Hyprland
synced 2024-11-08 17:25:58 +01:00
optimize vector config value setting
This commit is contained in:
parent
59a3c43913
commit
3c27d1ab13
3 changed files with 25 additions and 22 deletions
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@ -81,7 +81,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:shadow_range"].intValue = 4;
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configValues["decoration:shadow_render_power"].intValue = 3;
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configValues["decoration:shadow_ignore_window"].intValue = 1;
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configValues["decoration:shadow_offset"].strValue = "0 0";
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configValues["decoration:shadow_offset"].vecValue = Vector2D();
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configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
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configValues["decoration:col.shadow_inactive"].intValue = INT_MAX;
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configValues["decoration:dim_inactive"].intValue = 0;
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@ -292,7 +292,7 @@ void CConfigManager::configSetValueSafe(const std::string& COMMAND, const std::s
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CONFIGENTRY->set = true;
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if (CONFIGENTRY->intValue != -1) {
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if (CONFIGENTRY->intValue != -INT64_MAX) {
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try {
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if (VALUE.find("0x") == 0) {
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// Values with 0x are hex
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@ -309,7 +309,7 @@ void CConfigManager::configSetValueSafe(const std::string& COMMAND, const std::s
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Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
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parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
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}
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} else if (CONFIGENTRY->floatValue != -1) {
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} else if (CONFIGENTRY->floatValue != -__FLT_MAX__) {
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try {
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CONFIGENTRY->floatValue = stof(VALUE);
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} catch (...) {
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@ -323,6 +323,23 @@ void CConfigManager::configSetValueSafe(const std::string& COMMAND, const std::s
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Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
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parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
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}
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} else if (CONFIGENTRY->vecValue != Vector2D(-__FLT_MAX__, -__FLT_MAX__)) {
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try {
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if (const auto SPACEPOS = VALUE.find(' '); SPACEPOS != std::string::npos) {
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const auto X = VALUE.substr(0, SPACEPOS);
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const auto Y = VALUE.substr(SPACEPOS + 1);
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if (isNumber(X, true) && isNumber(Y, true)) {
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CONFIGENTRY->vecValue = Vector2D(std::stof(X), std::stof(Y));
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}
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} else {
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Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
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parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
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}
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} catch (...) {
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Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
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parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
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}
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}
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}
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@ -20,9 +20,10 @@
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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struct SConfigValue {
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int64_t intValue = -1;
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float floatValue = -1;
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int64_t intValue = -INT64_MAX;
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float floatValue = -__FLT_MAX__;
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std::string strValue = "";
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Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
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bool set = false; // used for device configs
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};
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@ -63,30 +63,15 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
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static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->strValue;
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static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
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if (*PSHADOWS != 1)
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return; // disabled
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// get the real offset
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Vector2D offset;
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try {
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if (const auto SPACEPOS = PSHADOWOFFSET->find(' '); SPACEPOS != std::string::npos) {
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const auto X = PSHADOWOFFSET->substr(0, SPACEPOS);
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const auto Y = PSHADOWOFFSET->substr(SPACEPOS + 1);
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if (isNumber(X, true) && isNumber(Y, true)) {
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offset = Vector2D(std::stof(X), std::stof(Y));
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}
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}
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} catch (std::exception& e) {
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return; // cannot parse
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}
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const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
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// update the extents
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m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
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m_seExtents = {{*PSHADOWSIZE + 2 - PSHADOWOFFSET->x, *PSHADOWSIZE + 2 - PSHADOWOFFSET->y}, {*PSHADOWSIZE + 2 + PSHADOWOFFSET->x, *PSHADOWSIZE + 2 + PSHADOWOFFSET->y}};
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
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