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simplify code and update monitor on warp
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2 changed files with 4 additions and 2 deletions
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@ -1692,6 +1692,10 @@ void CCompositor::warpCursorTo(const Vector2D& pos) {
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return;
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return;
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wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pos.x, pos.y);
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wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pos.x, pos.y);
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const auto PMONITORNEW = getMonitorFromVector(pos);
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if (PMONITORNEW != m_pLastMonitor)
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m_pLastMonitor = PMONITORNEW;
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}
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}
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SLayerSurface* CCompositor::getLayerSurfaceFromWlr(wlr_layer_surface_v1* pLS) {
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SLayerSurface* CCompositor::getLayerSurfaceFromWlr(wlr_layer_surface_v1* pLS) {
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@ -1351,8 +1351,6 @@ void CKeybindManager::focusWindow(std::string regexp) {
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Debug::log(LOG, "Focusing to window name: %s", PWINDOW->m_szTitle.c_str());
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Debug::log(LOG, "Focusing to window name: %s", PWINDOW->m_szTitle.c_str());
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changeworkspace("[internal]" + std::to_string(PWINDOW->m_iWorkspaceID));
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g_pCompositor->focusWindow(PWINDOW);
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g_pCompositor->focusWindow(PWINDOW);
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const auto MIDPOINT = PWINDOW->m_vRealPosition.goalv() + PWINDOW->m_vRealSize.goalv() / 2.f;
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const auto MIDPOINT = PWINDOW->m_vRealPosition.goalv() + PWINDOW->m_vRealSize.goalv() / 2.f;
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