simplify code and update monitor on warp

This commit is contained in:
vaxerski 2022-09-03 11:55:14 +02:00
parent eee0cad4d0
commit 3c3f80c2fe
2 changed files with 4 additions and 2 deletions

View file

@ -1692,6 +1692,10 @@ void CCompositor::warpCursorTo(const Vector2D& pos) {
return;
wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pos.x, pos.y);
const auto PMONITORNEW = getMonitorFromVector(pos);
if (PMONITORNEW != m_pLastMonitor)
m_pLastMonitor = PMONITORNEW;
}
SLayerSurface* CCompositor::getLayerSurfaceFromWlr(wlr_layer_surface_v1* pLS) {

View file

@ -1351,8 +1351,6 @@ void CKeybindManager::focusWindow(std::string regexp) {
Debug::log(LOG, "Focusing to window name: %s", PWINDOW->m_szTitle.c_str());
changeworkspace("[internal]" + std::to_string(PWINDOW->m_iWorkspaceID));
g_pCompositor->focusWindow(PWINDOW);
const auto MIDPOINT = PWINDOW->m_vRealPosition.goalv() + PWINDOW->m_vRealSize.goalv() / 2.f;