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renderer/layer-shell: use explicitly set exclusiveEdge (#6984)
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2 changed files with 6 additions and 3 deletions
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@ -152,6 +152,8 @@ CLayerShellResource::CLayerShellResource(SP<CZwlrLayerSurfaceV1> resource_, SP<C
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});
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resource->setSetExclusiveEdge([this](CZwlrLayerSurfaceV1* r, zwlrLayerSurfaceV1Anchor anchor) {
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// TODO: validate anchor
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pending.committed |= STATE_EDGE;
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pending.exclusiveEdge = anchor;
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});
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@ -1506,7 +1506,8 @@ void CHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, SP<CMo
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// taken from Sway.
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// this is just too much of a spaghetti for me to understand
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static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, int32_t marginTop, int32_t marginRight, int32_t marginBottom, int32_t marginLeft) {
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static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
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int32_t marginLeft) {
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if (exclusive <= 0) {
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return;
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}
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@ -1551,7 +1552,7 @@ static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive,
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},
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};
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for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
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if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
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if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
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if (edges[i].positive_axis) {
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*edges[i].positive_axis += exclusive + edges[i].margin;
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}
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@ -1638,7 +1639,7 @@ void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<PHLL
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// Apply
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ls->geometry = box;
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applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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if (Vector2D{box.width, box.height} != OLDSIZE)
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ls->layerSurface->configure(box.size());
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