opengl: use GL_CLAMP_TO_EDGE instead of GL_CLAMP

avoid error spam on select hw
This commit is contained in:
Vaxry 2024-10-05 14:57:18 +01:00
parent 52c0919621
commit 3ca699debf

View file

@ -1423,8 +1423,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID); glBindTexture(tex->m_iTarget, tex->m_iTexID);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, 0x2900 /* GL_CLAMP */); glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, 0x2900); glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (m_RenderData.useNearestNeighbor) { if (m_RenderData.useNearestNeighbor) {
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);