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vector: New operator overloads and small fix in Vector2D. (#3891)
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1 changed files with 32 additions and 2 deletions
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@ -25,10 +25,10 @@ class Vector2D {
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Vector2D operator-() const {
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Vector2D operator-() const {
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return Vector2D(-this->x, -this->y);
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return Vector2D(-this->x, -this->y);
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}
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}
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Vector2D operator*(const float& a) const {
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Vector2D operator*(const double& a) const {
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return Vector2D(this->x * a, this->y * a);
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return Vector2D(this->x * a, this->y * a);
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}
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}
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Vector2D operator/(const float& a) const {
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Vector2D operator/(const double& a) const {
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return Vector2D(this->x / a, this->y / a);
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return Vector2D(this->x / a, this->y / a);
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}
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}
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@ -55,6 +55,36 @@ class Vector2D {
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bool operator<(const Vector2D& a) const {
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bool operator<(const Vector2D& a) const {
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return this->x < a.x && this->y < a.y;
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return this->x < a.x && this->y < a.y;
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}
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}
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Vector2D& operator+=(const Vector2D& a) {
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this->x += a.x;
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this->y += a.y;
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return *this;
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}
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Vector2D& operator-=(const Vector2D& a) {
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this->x -= a.x;
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this->y -= a.y;
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return *this;
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}
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Vector2D& operator*=(const Vector2D& a) {
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this->x *= a.x;
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this->y *= a.y;
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return *this;
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}
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Vector2D& operator/=(const Vector2D& a) {
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this->x /= a.x;
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this->y /= a.y;
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return *this;
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}
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Vector2D& operator*=(const double& a) {
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this->x *= a;
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this->y *= a;
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return *this;
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}
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Vector2D& operator/=(const double& a) {
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this->x /= a;
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this->y /= a;
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return *this;
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}
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double distance(const Vector2D& other) const;
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double distance(const Vector2D& other) const;
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double size() const;
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double size() const;
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