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https://github.com/hyprwm/Hyprland
synced 2024-11-22 15:25:58 +01:00
clean up blur code and fix minor issues
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parent
12df799572
commit
3dd06b674a
1 changed files with 26 additions and 26 deletions
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@ -705,24 +705,26 @@ void CHyprOpenGLImpl::preWindowPass() {
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if (pWindow->m_sAdditionalConfigData.forceNoBlur)
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if (pWindow->m_sAdditionalConfigData.forceNoBlur)
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return false;
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return false;
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if (g_pXWaylandManager->getWindowSurface(pWindow)->opaque)
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const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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if (PSURFACE->opaque)
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return false;
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return false;
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pixman_region32_t inverseOpaque;
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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pixman_region32_init(&inverseOpaque);
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if (a == 255.f) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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pixman_region32_intersect(&inverseOpaque, &damage, &inverseOpaque);
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} else {
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pixman_region32_copy(&inverseOpaque, &damage);
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}
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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if (A >= 255.f) {
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pixman_region32_fini(&inverseOpaque);
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pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height};
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return false;
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pixman_region32_copy(&inverseOpaque, &PSURFACE->current.opaque);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
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pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, PSURFACE->current.width, PSURFACE->current.height);
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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pixman_region32_fini(&inverseOpaque);
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return false;
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}
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}
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}
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pixman_region32_fini(&inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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@ -773,23 +775,21 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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// amazing hack: the surface has an opaque region!
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// amazing hack: the surface has an opaque region!
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pixman_region32_t inverseOpaque;
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pixman_region32_t inverseOpaque;
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pixman_region32_init(&inverseOpaque);
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pixman_region32_init(&inverseOpaque);
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if (a == 255.f) {
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if (a >= 255.f) {
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pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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pixman_box32_t surfbox = {0, 0, pSurface->current.width, pSurface->current.height};
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
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pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
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pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
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pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, pSurface->current.width, pSurface->current.height);
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pixman_region32_intersect(&inverseOpaque, &damage, &inverseOpaque);
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} else {
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pixman_region32_copy(&inverseOpaque, &damage);
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}
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window
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pixman_region32_fini(&inverseOpaque);
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pixman_region32_fini(&inverseOpaque);
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renderTexture(tex, pBox, a, round, false, true);
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return;
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return;
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}
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}
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}
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pixman_region32_fini(&inverseOpaque);
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// vvv TODO: layered blur fbs?
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// vvv TODO: layered blur fbs?
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const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID));
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const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID));
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const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
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