clean up blur code and fix minor issues

This commit is contained in:
vaxerski 2022-11-28 19:11:11 +00:00
parent 12df799572
commit 3dd06b674a

View file

@ -705,25 +705,27 @@ void CHyprOpenGLImpl::preWindowPass() {
if (pWindow->m_sAdditionalConfigData.forceNoBlur)
return false;
if (g_pXWaylandManager->getWindowSurface(pWindow)->opaque)
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
if (PSURFACE->opaque)
return false;
pixman_region32_t inverseOpaque;
pixman_region32_init(&inverseOpaque);
if (a == 255.f) {
pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
pixman_region32_intersect(&inverseOpaque, &damage, &inverseOpaque);
} else {
pixman_region32_copy(&inverseOpaque, &damage);
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
if (A >= 255.f) {
pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height};
pixman_region32_copy(&inverseOpaque, &PSURFACE->current.opaque);
pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, PSURFACE->current.width, PSURFACE->current.height);
if (!pixman_region32_not_empty(&inverseOpaque)) {
pixman_region32_fini(&inverseOpaque);
return false;
}
}
pixman_region32_fini(&inverseOpaque);
@ -773,21 +775,19 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
// amazing hack: the surface has an opaque region!
pixman_region32_t inverseOpaque;
pixman_region32_init(&inverseOpaque);
if (a == 255.f) {
pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (a >= 255.f) {
pixman_box32_t surfbox = {0, 0, pSurface->current.width, pSurface->current.height};
pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque);
pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox);
pixman_region32_intersect(&inverseOpaque, &damage, &inverseOpaque);
} else {
pixman_region32_copy(&inverseOpaque, &damage);
}
pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox);
pixman_region32_intersect_rect(&inverseOpaque, &inverseOpaque, 0, 0, pSurface->current.width, pSurface->current.height);
if (!pixman_region32_not_empty(&inverseOpaque)) {
renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window
pixman_region32_fini(&inverseOpaque);
renderTexture(tex, pBox, a, round, false, true);
return;
}
}
pixman_region32_fini(&inverseOpaque);
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID));