mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-04 19:06:01 +01:00
renderer fixes
This commit is contained in:
parent
75af34da96
commit
3e36f1c42c
5 changed files with 38 additions and 4 deletions
|
@ -200,6 +200,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
|
|||
PWINDOW->m_bFadingOut = true;
|
||||
|
||||
g_pCompositor->m_lWindowsFadingOut.push_back(PWINDOW);
|
||||
|
||||
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
|
||||
}
|
||||
|
||||
void Events::listener_commitWindow(void* owner, void* data) {
|
||||
|
|
|
@ -412,6 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
|
|||
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
|
||||
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
|
||||
m_vLastDragXY = m_vBeginDragXY;
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::onEndDragWindow() {
|
||||
|
@ -422,6 +424,7 @@ void CHyprDwindleLayout::onEndDragWindow() {
|
|||
changeWindowFloatingMode(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
|
||||
|
@ -433,8 +436,14 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
|
|||
|
||||
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
|
||||
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
|
||||
|
||||
if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
|
||||
return;
|
||||
|
||||
m_vLastDragXY = mousePos;
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
|
||||
if (g_pInputManager->dragButton == BTN_LEFT) {
|
||||
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
|
||||
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
|
||||
|
@ -515,6 +524,8 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
|
|||
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
|
||||
DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
|
||||
}
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
|
||||
|
|
|
@ -179,6 +179,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
|
||||
|
@ -248,6 +250,7 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha
|
|||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
|
||||
// TODO: optimize this, this is bad
|
||||
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
|
||||
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
|
||||
const auto RECT = RECTSARR[i];
|
||||
|
@ -256,6 +259,8 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al
|
|||
renderTextureInternal(tex, pBox, alpha, round);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
|
||||
|
@ -329,12 +334,28 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox,
|
|||
glBindTexture(tex.m_iTarget, 0);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
|
||||
|
||||
// TODO: optimize this, this is bad
|
||||
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
|
||||
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
|
||||
const auto RECT = RECTSARR[i];
|
||||
scissor(&RECT);
|
||||
|
||||
renderTextureWithBlurInternal(tex, pBox, a, round);
|
||||
}
|
||||
}
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
// This is probably not the quickest method possible,
|
||||
// feel free to contribute if you have a better method.
|
||||
// cheers.
|
||||
|
||||
// 2-pass pseudo-gaussian blur
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
|
||||
|
||||
|
|
|
@ -90,6 +90,7 @@ private:
|
|||
void createBGTextureForMonitor(SMonitor*);
|
||||
|
||||
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0);
|
||||
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
wlr_box windowBox;
|
||||
if (RDATA->surface && surface == RDATA->surface) {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
|
||||
g_pHyprOpenGL->scissor(&windowBox);
|
||||
} else {
|
||||
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
|
||||
}
|
||||
|
@ -456,9 +455,9 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
} else {
|
||||
// damage by effective size & pos + border size + 1 (JIC)
|
||||
// damage by real size & pos + border size * 2 (JIC)
|
||||
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
|
||||
wlr_box damageBox = { pWindow->m_vEffectivePosition.x - BORDERSIZE - 1, pWindow->m_vEffectivePosition.y - BORDERSIZE - 1, pWindow->m_vEffectiveSize.x + 2 * BORDERSIZE + 2, pWindow->m_vEffectiveSize.y + 2 * BORDERSIZE + 2};
|
||||
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE * 2 - 1, pWindow->m_vRealPosition.y - BORDERSIZE * 2 - 1, pWindow->m_vRealSize.x + 4 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 4 * BORDERSIZE + 2};
|
||||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue