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fix janky pixel maths with scaled textures
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1 changed files with 2 additions and 2 deletions
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@ -378,8 +378,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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// so we need to do some maf
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const auto TOPLEFT = Vector2D(round, round);
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const auto BOTTOMRIGHT = Vector2D(tex.m_vSize.x - round, tex.m_vSize.y - round);
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const auto FULLSIZE = tex.m_vSize;
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const auto BOTTOMRIGHT = Vector2D(pBox->width - round, pBox->height - round);
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const auto FULLSIZE = Vector2D(pBox->width, pBox->height);
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static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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// Rounded corners
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