mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 19:49:49 +01:00
Added bezier curves
This commit is contained in:
parent
306d163613
commit
3ebe7d7972
14 changed files with 255 additions and 67 deletions
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@ -50,7 +50,8 @@ Try it out and report bugs / suggestions!
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- Easily expandable and readable codebase
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- Config reloaded instantly upon saving
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- Parabolic window animations
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- Bezier-curve window animations
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- Custom bezier curves
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- Workspaces protocol support
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- Tiling / floating / fullscreen windows
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- Window / monitor rules
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@ -41,7 +41,9 @@ decoration {
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animations {
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enabled=1
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speed=7
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speed=7 # speed is measured in 100s of ms, 7 = 700ms
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curve=default # you can customize your own bezier curves, see the wiki
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windows_curve=default # specific curve for all window animations
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows=1
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borders=1
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@ -158,6 +158,9 @@ void CCompositor::startCompositor() {
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Debug::log(LOG, "Creating the KeybindManager!");
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g_pKeybindManager = std::make_unique<CKeybindManager>();
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Debug::log(LOG, "Creating the AnimationManager!");
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g_pAnimationManager = std::make_unique<CAnimationManager>();
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Debug::log(LOG, "Creating the ConfigManager!");
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g_pConfigManager = std::make_unique<CConfigManager>();
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@ -178,9 +181,6 @@ void CCompositor::startCompositor() {
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Debug::log(LOG, "Creating the LayoutManager!");
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g_pLayoutManager = std::make_unique<CLayoutManager>();
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Debug::log(LOG, "Creating the AnimationManager!");
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g_pAnimationManager = std::make_unique<CAnimationManager>();
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//
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//
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@ -2,10 +2,10 @@
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#include "Compositor.hpp"
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CWindow::CWindow() {
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m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
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m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, (void*)this);
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m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, (void*)this);
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m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, (void*)this);
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m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this);
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m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this);
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m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this);
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m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this);
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}
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CWindow::~CWindow() {
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@ -43,10 +43,14 @@ void CConfigManager::setDefaultVars() {
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:speed"].floatValue = 7.f;
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configValues["animations:curve"].strValue = "default";
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configValues["animations:windows_curve"].strValue = "[[f]]";
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configValues["animations:windows_speed"].floatValue = 0.f;
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configValues["animations:windows"].intValue = 1;
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configValues["animations:borders_curve"].strValue = "[[f]]";
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configValues["animations:borders_speed"].floatValue = 0.f;
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configValues["animations:borders"].intValue = 1;
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configValues["animations:fadein_curve"].strValue = "[[f]]";
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configValues["animations:fadein_speed"].floatValue = 0.f;
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configValues["animations:fadein"].intValue = 1;
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@ -207,6 +211,39 @@ void CConfigManager::handleMonitor(const std::string& command, const std::string
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m_dMonitorRules.push_back(newrule);
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}
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void CConfigManager::handleBezier(const std::string& command, const std::string& args) {
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std::string curitem = "";
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std::string argZ = args;
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auto nextItem = [&]() {
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auto idx = argZ.find_first_of(',');
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if (idx != std::string::npos) {
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curitem = argZ.substr(0, idx);
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argZ = argZ.substr(idx + 1);
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} else {
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curitem = argZ;
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argZ = "";
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}
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};
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nextItem();
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std::string bezierName = curitem;
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nextItem();
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float p1x = std::stof(curitem);
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nextItem();
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float p1y = std::stof(curitem);
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nextItem();
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float p2x = std::stof(curitem);
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nextItem();
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float p2y = std::stof(curitem);
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g_pAnimationManager->addBezierWithName(bezierName, Vector2D(p1x, p1y), Vector2D(p2x, p2y));
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}
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void CConfigManager::handleBind(const std::string& command, const std::string& value) {
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// example:
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// bind=SUPER,G,exec,dmenu_run <args>
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@ -311,6 +348,8 @@ std::string CConfigManager::parseKeyword(const std::string& COMMAND, const std::
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handleDefaultWorkspace(COMMAND, VALUE);
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} else if (COMMAND == "windowrule") {
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handleWindowRule(COMMAND, VALUE);
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} else if (COMMAND == "bezier") {
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handleBezier(COMMAND, VALUE);
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} else {
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configSetValueSafe(currentCategory + (currentCategory == "" ? "" : ":") + COMMAND, VALUE);
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}
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@ -379,10 +418,10 @@ void CConfigManager::loadConfigLoadVars() {
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// reset all vars before loading
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setDefaultVars();
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m_dMonitorRules.clear();
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m_dWindowRules.clear();
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g_pKeybindManager->clearKeybinds();
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g_pAnimationManager->removeAllBeziers();
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const char* const ENVHOME = getenv("HOME");
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const std::string CONFIGPATH = ENVHOME + (ISDEBUG ? (std::string) "/.config/hypr/hyprlandd.conf" : (std::string) "/.config/hypr/hyprland.conf");
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@ -92,6 +92,7 @@ private:
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void handleUnbind(const std::string&, const std::string&);
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void handleWindowRule(const std::string&, const std::string&);
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void handleDefaultWorkspace(const std::string&, const std::string&);
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void handleBezier(const std::string&, const std::string&);
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};
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inline std::unique_ptr<CConfigManager> g_pConfigManager;
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@ -5,19 +5,20 @@ CAnimatedVariable::CAnimatedVariable() {
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; // dummy var
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, void* pWindow) {
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
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m_eVarType = type;
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m_pSpeed = speed;
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m_pEnabled = enabled;
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m_pWindow = pWindow;
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m_pBezier = pBezier;
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g_pAnimationManager->m_lAnimatedVariables.push_back(this);
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m_bDummy = false;
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, void* pWindow) {
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create(type, speed, enabled, pWindow);
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
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create(type, speed, enabled, pBezier, pWindow);
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try {
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switch (type) {
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@ -16,8 +16,8 @@ class CAnimatedVariable {
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public:
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CAnimatedVariable(); // dummy var
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void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, void* pWindow);
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void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, void* pWindow);
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void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
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void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
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~CAnimatedVariable();
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void operator=(const Vector2D& v) {
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ASSERT(m_eVarType == AVARTYPE_VECTOR);
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m_vGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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}
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void operator=(const float& v) {
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ASSERT(m_eVarType == AVARTYPE_FLOAT);
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m_fGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_fBegun = m_fValue;
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}
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void operator=(const CColor& v) {
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ASSERT(m_eVarType == AVARTYPE_COLOR);
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m_cGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_cBegun = m_cValue;
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}
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// Sets the actual stored value, without affecting the goal
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const Vector2D& v) {
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ASSERT(m_eVarType == AVARTYPE_VECTOR);
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m_vValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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}
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// Sets the actual stored value, without affecting the goal
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const float& v) {
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ASSERT(m_eVarType == AVARTYPE_FLOAT);
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m_fValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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}
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// Sets the actual stored value, without affecting the goal
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// Sets the actual stored value, without affecting the goal, but resets the timer
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void setValue(const CColor& v) {
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ASSERT(m_eVarType == AVARTYPE_COLOR);
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m_cValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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}
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// Sets the actual value and goal
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float m_fGoal = 0;
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CColor m_cGoal;
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Vector2D m_vBegun = Vector2D(0,0);
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float m_fBegun = 0;
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CColor m_cBegun;
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float* m_pSpeed = nullptr;
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int64_t* m_pEnabled = nullptr;
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void* m_pWindow = nullptr;
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std::string* m_pBezier = nullptr;
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bool m_bDummy = true;
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std::chrono::system_clock::time_point animationBegin;
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ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
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friend class CAnimationManager;
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55
src/helpers/BezierCurve.cpp
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55
src/helpers/BezierCurve.cpp
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#include "BezierCurve.hpp"
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void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
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m_dPoints.clear();
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m_dPoints.emplace_back(Vector2D(0,0));
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for (auto& p : *pVec) {
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m_dPoints.push_back(p);
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}
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m_dPoints.emplace_back(Vector2D(1,1));
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RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: %i)", m_dPoints.size());
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// bake 100 points for faster lookups
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// T -> X ( / 100 )
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for (int i = 0; i < 100; ++i) {
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m_aPointsBaked[i] = getXForT((i + 1) / 100.f);
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}
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}
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float CBezierCurve::getYForT(float t) {
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return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3);
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}
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float CBezierCurve::getXForT(float t) {
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return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3);
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}
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// Todo: this probably can be done better and faster
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float CBezierCurve::getYForPoint(float x) {
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// binary search for the range UPDOWN X
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float upperX = 1;
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float lowerX = 0;
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float mid = 0.5;
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while(std::abs(upperX - lowerX) > 0.01f) {
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if (m_aPointsBaked[((int)(mid * 100.f))] > x) {
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upperX = mid;
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} else {
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lowerX = mid;
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}
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mid = (upperX + lowerX) / 2.f;
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}
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// in the name of performance i shall make a hack
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const auto PERCINDELTA = (x - m_aPointsBaked[(int)(100.f * lowerX)]) / (m_aPointsBaked[(int)(100.f * upperX)] - m_aPointsBaked[(int)(100.f * lowerX)]);
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if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
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return 0.f;
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return getYForT(mid + PERCINDELTA * 0.01f);
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}
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24
src/helpers/BezierCurve.hpp
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24
src/helpers/BezierCurve.hpp
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#pragma once
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#include "../defines.hpp"
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#include <deque>
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// an implementation of a cubic bezier curve
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// might do better later
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// TODO: n-point curves
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class CBezierCurve {
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public:
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// sets up the bezier curve.
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// this EXCLUDES the 0,0 and 1,1 points,
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void setup(std::vector<Vector2D>* points);
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float getYForT(float t);
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float getXForT(float t);
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float getYForPoint(float x);
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private:
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// this INCLUDES the 0,0 and 1,1 points.
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std::deque<Vector2D> m_dPoints;
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std::array<float, 100> m_aPointsBaked;
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};
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@ -11,5 +11,17 @@ public:
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float r = 0, g = 0, b = 0, a = 255;
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uint64_t getAsHex();
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CColor operator- (const CColor& c2) const {
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return CColor(r - c2.r, g - c2.g, b - c2.b, a - c2.a);
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}
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CColor operator+ (const CColor& c2) const {
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return CColor(r + c2.r, g + c2.g, b + c2.b, a + c2.a);
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}
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CColor operator* (const float& v) const {
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return CColor(r * v, g * v, b * v, a * v);
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}
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};
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@ -451,10 +451,10 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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} else {
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.vec());
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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// we need to adjust the splitratio
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@ -1,6 +1,24 @@
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#include "AnimationManager.hpp"
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#include "../Compositor.hpp"
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CAnimationManager::CAnimationManager() {
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std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)};
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m_mBezierCurves["default"].setup(&points);
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}
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void CAnimationManager::removeAllBeziers() {
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m_mBezierCurves.clear();
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// add the default one
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std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)};
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m_mBezierCurves["default"].setup(&points);
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}
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void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
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std::vector points = {p1, p2};
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m_mBezierCurves[name].setup(&points);
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}
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void CAnimationManager::tick() {
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bool animationsDisabled = false;
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@ -9,61 +27,88 @@ void CAnimationManager::tick() {
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animationsDisabled = true;
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const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
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auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
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if (DEFAULTBEZIER == m_mBezierCurves.end())
|
||||
DEFAULTBEZIER = m_mBezierCurves.find("default");
|
||||
|
||||
for (auto& av : m_lAnimatedVariables) {
|
||||
// first, we check if it's disabled, if so, warp
|
||||
if (av->m_pEnabled == 0 || animationsDisabled) {
|
||||
av->warp();
|
||||
continue;
|
||||
}
|
||||
|
||||
// get speed
|
||||
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
|
||||
|
||||
// window stuff
|
||||
const auto PWINDOW = (CWindow*)av->m_pWindow;
|
||||
bool needsDamage = false;
|
||||
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
|
||||
|
||||
// TODO: curves
|
||||
// check if it's disabled, if so, warp
|
||||
if (av->m_pEnabled == 0 || animationsDisabled) {
|
||||
av->warp();
|
||||
g_pHyprRenderer->damageBox(&WLRBOXPREV);
|
||||
g_pHyprRenderer->damageWindow(PWINDOW);
|
||||
continue;
|
||||
}
|
||||
|
||||
// parabolic with a switch unforto
|
||||
// beziers are with a switch unforto
|
||||
// TODO: maybe do something cleaner
|
||||
|
||||
// get the spent % (0 - 1)
|
||||
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
|
||||
const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
|
||||
|
||||
switch (av->m_eVarType) {
|
||||
case AVARTYPE_FLOAT: {
|
||||
if (!deltazero(av->m_fValue, av->m_fGoal)) {
|
||||
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
|
||||
av->warp();
|
||||
} else {
|
||||
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
|
||||
}
|
||||
const auto DELTA = av->m_fGoal - av->m_fBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
|
||||
needsDamage = true;
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
|
||||
else
|
||||
av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA;
|
||||
|
||||
if (SPENT >= 1.f) {
|
||||
av->warp();
|
||||
}
|
||||
} else {
|
||||
continue; // dont process
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AVARTYPE_VECTOR: {
|
||||
if (!deltazero(av->m_vValue, av->m_vGoal)) {
|
||||
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
|
||||
const auto DELTA = av->m_vGoal - av->m_vBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
|
||||
else
|
||||
av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
|
||||
|
||||
if (SPENT >= 1.f) {
|
||||
av->warp();
|
||||
} else {
|
||||
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
|
||||
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
|
||||
}
|
||||
needsDamage = true;
|
||||
} else {
|
||||
continue; // dont process
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AVARTYPE_COLOR: {
|
||||
if (!deltazero(av->m_cValue, av->m_cGoal)) {
|
||||
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
|
||||
const auto DELTA = av->m_cGoal - av->m_cBegun;
|
||||
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
|
||||
|
||||
if (BEZIER != m_mBezierCurves.end())
|
||||
av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
|
||||
else
|
||||
av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
|
||||
|
||||
if (SPENT >= 1.f) {
|
||||
av->warp();
|
||||
} else {
|
||||
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
|
||||
}
|
||||
needsDamage = true;
|
||||
} else {
|
||||
continue; // dont process
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -72,11 +117,9 @@ void CAnimationManager::tick() {
|
|||
}
|
||||
}
|
||||
|
||||
// invalidate the window
|
||||
if (needsDamage) {
|
||||
g_pHyprRenderer->damageBox(&WLRBOXPREV);
|
||||
g_pHyprRenderer->damageWindow(PWINDOW);
|
||||
}
|
||||
// damage the window
|
||||
g_pHyprRenderer->damageBox(&WLRBOXPREV);
|
||||
g_pHyprRenderer->damageWindow(PWINDOW);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,19 +145,4 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
|
|||
|
||||
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
|
||||
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
|
||||
}
|
||||
|
||||
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
|
||||
return from + ((to - from) / incline);
|
||||
}
|
||||
|
||||
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
|
||||
CColor newColor;
|
||||
|
||||
newColor.r = parabolic(from.r, to.r, incline);
|
||||
newColor.g = parabolic(from.g, to.g, incline);
|
||||
newColor.b = parabolic(from.b, to.b, incline);
|
||||
newColor.a = parabolic(from.a, to.a, incline);
|
||||
|
||||
return newColor;
|
||||
}
|
|
@ -2,12 +2,18 @@
|
|||
|
||||
#include "../defines.hpp"
|
||||
#include <list>
|
||||
#include <unordered_map>
|
||||
#include "../helpers/AnimatedVariable.hpp"
|
||||
#include "../helpers/BezierCurve.hpp"
|
||||
|
||||
class CAnimationManager {
|
||||
public:
|
||||
|
||||
CAnimationManager();
|
||||
|
||||
void tick();
|
||||
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
|
||||
void removeAllBeziers();
|
||||
|
||||
std::list<CAnimatedVariable*> m_lAnimatedVariables;
|
||||
|
||||
|
@ -18,8 +24,8 @@ private:
|
|||
bool deltazero(const Vector2D& a, const Vector2D& b);
|
||||
bool deltazero(const CColor& a, const CColor& b);
|
||||
bool deltazero(const float& a, const float& b);
|
||||
double parabolic(const double, const double, const double);
|
||||
CColor parabolic(const double, const CColor&, const CColor&);
|
||||
|
||||
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
|
Loading…
Reference in a new issue