mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-30 02:05:58 +01:00
renderer: allow custom uv for surface no-blur passes
This commit is contained in:
parent
211353dc34
commit
3fb079a2a3
1 changed files with 2 additions and 2 deletions
|
@ -208,12 +208,12 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
|
||||||
if (RDATA->blur)
|
if (RDATA->blur)
|
||||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
|
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
|
||||||
else
|
else
|
||||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding);
|
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
|
||||||
} else {
|
} else {
|
||||||
if (RDATA->blur && RDATA->popup)
|
if (RDATA->blur && RDATA->popup)
|
||||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, true, RDATA->fadeAlpha);
|
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, true, RDATA->fadeAlpha);
|
||||||
else
|
else
|
||||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding);
|
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
|
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
|
||||||
|
|
Loading…
Reference in a new issue