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refocus on monitor attach
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@ -1506,6 +1506,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
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(int)pMonitor->vecPixelSize.y, pMonitor->refreshRate, pMonitor->scale, (int)pMonitor->transform, (int)pMonitor->vecPosition.x, (int)pMonitor->vecPosition.y,
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(int)pMonitor->vecPixelSize.y, pMonitor->refreshRate, pMonitor->scale, (int)pMonitor->transform, (int)pMonitor->vecPosition.x, (int)pMonitor->vecPosition.y,
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(int)pMonitor->enabled10bit);
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(int)pMonitor->enabled10bit);
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g_pInputManager->refocus();
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return true;
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return true;
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}
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}
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