added opacity setting for fullscreen windows

This commit is contained in:
Four_Griffins 2022-05-16 23:52:48 +02:00
parent f09de365d5
commit 3fd2ef2107
2 changed files with 4 additions and 2 deletions

View file

@ -42,6 +42,7 @@ void CConfigManager::setDefaultVars() {
configValues["decoration:blur_passes"].intValue = 1; configValues["decoration:blur_passes"].intValue = 1;
configValues["decoration:active_opacity"].floatValue = 1; configValues["decoration:active_opacity"].floatValue = 1;
configValues["decoration:inactive_opacity"].floatValue = 1; configValues["decoration:inactive_opacity"].floatValue = 1;
configValues["decoration:fullscreen_opacity"].floatValue = 1;
configValues["dwindle:pseudotile"].intValue = 0; configValues["dwindle:pseudotile"].intValue = 0;
configValues["dwindle:col.group_border"].intValue = 0x66777700; configValues["dwindle:col.group_border"].intValue = 0x66777700;
@ -849,4 +850,4 @@ void CConfigManager::performMonitorReload() {
SConfigValue* CConfigManager::getConfigValuePtr(std::string val) { SConfigValue* CConfigManager::getConfigValuePtr(std::string val) {
return &configValues[val]; return &configValues[val];
} }

View file

@ -97,7 +97,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.h = pWindow->m_vRealSize.vec().y; renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen; renderdata.dontRound = pWindow->m_bIsFullscreen;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f); renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity"); renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") :
pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
// apply window special data // apply window special data
renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha; renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;