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https://github.com/hyprwm/Hyprland
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added opacity setting for fullscreen windows
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f09de365d5
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2 changed files with 4 additions and 2 deletions
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@ -42,6 +42,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:blur_passes"].intValue = 1;
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configValues["decoration:active_opacity"].floatValue = 1;
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configValues["decoration:inactive_opacity"].floatValue = 1;
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configValues["decoration:fullscreen_opacity"].floatValue = 1;
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configValues["dwindle:pseudotile"].intValue = 0;
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configValues["dwindle:col.group_border"].intValue = 0x66777700;
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@ -97,7 +97,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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renderdata.h = pWindow->m_vRealSize.vec().y;
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renderdata.dontRound = pWindow->m_bIsFullscreen;
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") :
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pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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// apply window special data
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renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
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