layout: fix centering of new floating windows

ref #6154
This commit is contained in:
Vaxry 2024-06-02 23:05:02 +02:00 committed by Vaxry
parent eaecf7db14
commit 3fd6c1b30e

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@ -147,7 +147,7 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition.goal() + pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition.goal() +
pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize.goal() / 2.F - desiredGeometry.size() / 2.F; pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize.goal() / 2.F - desiredGeometry.size() / 2.F;
else else
pWindow->m_vRealPosition = PMONITOR->vecPosition + desiredGeometry.size() / 2.F; pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
} else { } else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside // if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups // most of these are popups