renderer: improve api around new framebuffer changes

ref #8325
This commit is contained in:
Vaxry 2024-11-02 15:26:25 +00:00
parent 32b18179dd
commit 40081cb330
6 changed files with 68 additions and 44 deletions

View file

@ -253,7 +253,7 @@ bool CScreencopyFrame::copyShm() {
g_pHyprOpenGL->setMonitorTransformEnabled(false);
#ifndef GLES2
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.m_iFb);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.getFBID());
#else
glBindFramebuffer(GL_FRAMEBUFFER, fb.m_iFb);
#endif

View file

@ -279,7 +279,7 @@ bool CToplevelExportFrame::copyShm(timespec* now) {
outFB.bind();
#ifndef GLES2
glBindFramebuffer(GL_READ_FRAMEBUFFER, outFB.m_iFb);
glBindFramebuffer(GL_READ_FRAMEBUFFER, outFB.getFBID());
#endif
glPixelStorei(GL_PACK_ALIGNMENT, 1);

View file

@ -65,9 +65,10 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
return true;
}
void CFramebuffer::addStencil() {
void CFramebuffer::addStencil(SP<CTexture> tex) {
// TODO: Allow this with gles2
#ifndef GLES2
m_pStencilTex = tex;
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@ -109,5 +110,17 @@ CFramebuffer::~CFramebuffer() {
}
bool CFramebuffer::isAllocated() {
return m_iFbAllocated;
}
return m_iFbAllocated && m_cTex;
}
SP<CTexture> CFramebuffer::getTexture() {
return m_cTex;
}
GLuint CFramebuffer::getFBID() {
return m_iFbAllocated ? m_iFb : 0;
}
SP<CTexture> CFramebuffer::getStencilTex() {
return m_pStencilTex;
}

View file

@ -9,17 +9,23 @@ class CFramebuffer {
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void addStencil();
void addStencil(SP<CTexture> tex);
void bind();
void release();
void reset();
bool isAllocated();
SP<CTexture> getTexture();
SP<CTexture> getStencilTex();
GLuint getFBID();
Vector2D m_vSize;
private:
SP<CTexture> m_cTex;
GLuint m_iFb;
bool m_iFbAllocated{false};
GLuint m_iFb = -1;
bool m_iFbAllocated = false;
SP<CTexture> m_pStencilTex;
friend class CRenderbuffer;
};

View file

@ -830,15 +830,15 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb
if (m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex->allocate();
m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
m_RenderData.pCurrentMonData->offloadFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
m_RenderData.pCurrentMonData->mirrorFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
m_RenderData.pCurrentMonData->mirrorSwapFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
m_RenderData.pCurrentMonData->offMainFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
}
if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
@ -870,10 +870,9 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb
// we can render to the rbo / fbo (fake) directly
const auto PFBO = fb ? fb : PRBO->getFB();
m_RenderData.currentFB = PFBO;
if (PFBO->m_pStencilTex != m_RenderData.pCurrentMonData->stencilTex) {
PFBO->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
PFBO->addStencil();
}
if (PFBO->getStencilTex() != m_RenderData.pCurrentMonData->stencilTex)
PFBO->addStencil(m_RenderData.pCurrentMonData->stencilTex);
PFBO->bind();
m_bOffloadedFramebuffer = false;
}
@ -924,9 +923,9 @@ void CHyprOpenGLImpl::end() {
blend(false);
if (m_sFinalScreenShader.program < 1 && !g_pHyprRenderer->m_bCrashingInProgress)
renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox);
else
renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
renderTexture(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox, 1.f);
blend(true);
@ -1269,7 +1268,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
m_bEndFrame = true; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, blurA, &damage, 0, false, false, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, blurA, &damage, 0, false, false, false);
m_bEndFrame = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;
@ -1629,7 +1628,8 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
glBindTexture(tex->m_iTarget, tex->m_iTexID);
glActiveTexture(GL_TEXTURE0 + 1);
glBindTexture(matte.m_cTex->m_iTarget, matte.m_cTex->m_iTexID);
auto matteTex = matte.getTexture();
glBindTexture(matteTex->m_iTarget, matteTex->m_iTexID);
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@ -1696,9 +1696,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
glBindTexture(m_RenderData.currentFB->m_cTex->m_iTarget, m_RenderData.currentFB->m_cTex->m_iTexID);
auto currentTex = m_RenderData.currentFB->getTexture();
glTexParameteri(m_RenderData.currentFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
@ -1740,9 +1742,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
auto currentTex = currentRenderToFB->getTexture();
glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(pShader->program);
@ -1790,7 +1794,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
// draw the things.
// first draw is swap -> mirr
PMIRRORFB->bind();
glBindTexture(PMIRRORSWAPFB->m_cTex->m_iTarget, PMIRRORSWAPFB->m_cTex->m_iTexID);
glBindTexture(PMIRRORSWAPFB->getTexture()->m_iTarget, PMIRRORSWAPFB->getTexture()->m_iTexID);
// damage region will be scaled, make a temp
CRegion tempDamage{damage};
@ -1818,9 +1822,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
auto currentTex = currentRenderToFB->getTexture();
glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
@ -1858,7 +1864,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
}
// finish
glBindTexture(PMIRRORFB->m_cTex->m_iTarget, 0);
glBindTexture(PMIRRORFB->getTexture()->m_iTarget, 0);
blend(BLENDBEFORE);
@ -1972,7 +1978,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
clear(CColor(0, 0, 0, 0));
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
m_bEndFrame = false;
m_RenderData.currentFB->bind();
@ -2003,7 +2009,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
if (!m_RenderData.pCurrentMonData->blurFB.m_cTex->m_iTexID)
if (!m_RenderData.pCurrentMonData->blurFB.getTexture())
return false;
if (pWindow && pWindow->m_sWindowData.xray.hasValue() && !pWindow->m_sWindowData.xray.valueOrDefault())
@ -2105,7 +2111,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
setMonitorTransformEnabled(true);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(false);
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(true);
setMonitorTransformEnabled(false);
@ -2238,9 +2244,8 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFr
g_pHyprRenderer->makeEGLCurrent();
pFramebuffer->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
pFramebuffer->addStencil(m_RenderData.pCurrentMonData->stencilTex);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
@ -2376,7 +2381,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
const auto FBDATA = &m_mWindowFramebuffers.at(ref);
if (!FBDATA->m_cTex->m_iTexID)
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_pMonitor.lock();
@ -2402,7 +2407,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
m_bEndFrame = true;
renderTextureInternalWithDamage(FBDATA->m_cTex, &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
renderTextureInternalWithDamage(FBDATA->getTexture(), &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}
@ -2415,7 +2420,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
if (!FBDATA->m_cTex->m_iTexID)
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->monitor.lock();
@ -2435,7 +2440,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
m_bEndFrame = true;
renderTextureInternalWithDamage(FBDATA->m_cTex, &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
renderTextureInternalWithDamage(FBDATA->getTexture(), &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}
@ -2526,7 +2531,7 @@ void CHyprOpenGLImpl::saveBufferForMirror(CBox* box) {
blend(false);
renderTexture(m_RenderData.currentFB->m_cTex, box, 1.f, 0, false, false);
renderTexture(m_RenderData.currentFB->getTexture(), box, 1.f, 0, false, false);
blend(true);
@ -2548,7 +2553,7 @@ void CHyprOpenGLImpl::renderMirrored() {
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
const auto PFB = &m_mMonitorRenderResources[mirrored].monitorMirrorFB;
if (!PFB->isAllocated() || PFB->m_cTex->m_iTexID <= 0)
if (!PFB->isAllocated() || !PFB->getTexture())
return;
// replace monitor projection to undo the mirrored monitor's projection
@ -2561,7 +2566,7 @@ void CHyprOpenGLImpl::renderMirrored() {
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear(CColor(0, 0, 0, 0));
renderTexture(PFB->m_cTex, &monbox, 1.f, 0, false, false);
renderTexture(PFB->getTexture(), &monbox, 1.f, 0, false, false);
// reset matrix for further drawing
m_RenderData.monitorProjection = monitor->projMatrix;
@ -2926,7 +2931,7 @@ void CHyprOpenGLImpl::clearWithTex() {
if (TEXIT != m_mMonitorBGFBs.end()) {
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
m_bEndFrame = true;
renderTexture(TEXIT->second.m_cTex, &monbox, 1);
renderTexture(TEXIT->second.getTexture(), &monbox, 1);
m_bEndFrame = false;
}
}
@ -2978,7 +2983,7 @@ void CHyprOpenGLImpl::bindOffMain() {
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
renderTexturePrimitive(off->m_cTex, &monbox);
renderTexturePrimitive(off->getTexture(), &monbox);
}
void CHyprOpenGLImpl::bindBackOnMain() {

View file

@ -199,7 +199,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB);
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.getTexture(), &monbox, alphaFB);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false);