mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-15 08:05:57 +01:00
parent
32b18179dd
commit
40081cb330
6 changed files with 68 additions and 44 deletions
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@ -253,7 +253,7 @@ bool CScreencopyFrame::copyShm() {
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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#ifndef GLES2
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#ifndef GLES2
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.m_iFb);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.getFBID());
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, fb.m_iFb);
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glBindFramebuffer(GL_FRAMEBUFFER, fb.m_iFb);
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#endif
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#endif
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@ -279,7 +279,7 @@ bool CToplevelExportFrame::copyShm(timespec* now) {
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outFB.bind();
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outFB.bind();
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#ifndef GLES2
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#ifndef GLES2
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glBindFramebuffer(GL_READ_FRAMEBUFFER, outFB.m_iFb);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, outFB.getFBID());
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#endif
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#endif
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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@ -65,9 +65,10 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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return true;
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return true;
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}
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}
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void CFramebuffer::addStencil() {
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void CFramebuffer::addStencil(SP<CTexture> tex) {
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// TODO: Allow this with gles2
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// TODO: Allow this with gles2
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#ifndef GLES2
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#ifndef GLES2
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m_pStencilTex = tex;
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
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@ -109,5 +110,17 @@ CFramebuffer::~CFramebuffer() {
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}
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}
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bool CFramebuffer::isAllocated() {
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bool CFramebuffer::isAllocated() {
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return m_iFbAllocated;
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return m_iFbAllocated && m_cTex;
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}
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SP<CTexture> CFramebuffer::getTexture() {
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return m_cTex;
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}
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GLuint CFramebuffer::getFBID() {
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return m_iFbAllocated ? m_iFb : 0;
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}
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SP<CTexture> CFramebuffer::getStencilTex() {
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return m_pStencilTex;
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}
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}
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@ -9,17 +9,23 @@ class CFramebuffer {
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~CFramebuffer();
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~CFramebuffer();
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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void addStencil();
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void addStencil(SP<CTexture> tex);
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void bind();
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void bind();
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void release();
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void release();
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void reset();
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void reset();
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bool isAllocated();
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bool isAllocated();
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SP<CTexture> getTexture();
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SP<CTexture> getStencilTex();
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GLuint getFBID();
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Vector2D m_vSize;
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Vector2D m_vSize;
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private:
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SP<CTexture> m_cTex;
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SP<CTexture> m_cTex;
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GLuint m_iFb;
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GLuint m_iFb = -1;
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bool m_iFbAllocated{false};
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bool m_iFbAllocated = false;
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SP<CTexture> m_pStencilTex;
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SP<CTexture> m_pStencilTex;
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friend class CRenderbuffer;
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};
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};
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@ -830,15 +830,15 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb
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if (m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
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if (m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
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m_RenderData.pCurrentMonData->stencilTex->allocate();
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m_RenderData.pCurrentMonData->stencilTex->allocate();
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m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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m_RenderData.pCurrentMonData->offloadFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
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m_RenderData.pCurrentMonData->mirrorFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
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m_RenderData.pCurrentMonData->mirrorSwapFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
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m_RenderData.pCurrentMonData->offMainFB.addStencil(m_RenderData.pCurrentMonData->stencilTex);
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}
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}
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if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
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if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
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@ -870,10 +870,9 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb
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// we can render to the rbo / fbo (fake) directly
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// we can render to the rbo / fbo (fake) directly
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const auto PFBO = fb ? fb : PRBO->getFB();
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const auto PFBO = fb ? fb : PRBO->getFB();
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m_RenderData.currentFB = PFBO;
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m_RenderData.currentFB = PFBO;
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if (PFBO->m_pStencilTex != m_RenderData.pCurrentMonData->stencilTex) {
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if (PFBO->getStencilTex() != m_RenderData.pCurrentMonData->stencilTex)
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PFBO->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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PFBO->addStencil(m_RenderData.pCurrentMonData->stencilTex);
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PFBO->addStencil();
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}
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PFBO->bind();
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PFBO->bind();
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m_bOffloadedFramebuffer = false;
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m_bOffloadedFramebuffer = false;
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}
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}
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@ -924,9 +923,9 @@ void CHyprOpenGLImpl::end() {
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blend(false);
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blend(false);
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if (m_sFinalScreenShader.program < 1 && !g_pHyprRenderer->m_bCrashingInProgress)
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if (m_sFinalScreenShader.program < 1 && !g_pHyprRenderer->m_bCrashingInProgress)
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renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
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renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox);
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else
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else
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renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
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renderTexture(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox, 1.f);
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blend(true);
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blend(true);
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@ -1269,7 +1268,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
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m_bEndFrame = true; // fix transformed
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m_bEndFrame = true; // fix transformed
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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m_RenderData.renderModif = {}; // fix shit
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m_RenderData.renderModif = {}; // fix shit
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, blurA, &damage, 0, false, false, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, blurA, &damage, 0, false, false, false);
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m_bEndFrame = false;
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m_bEndFrame = false;
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m_RenderData.renderModif = SAVEDRENDERMODIF;
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m_RenderData.renderModif = SAVEDRENDERMODIF;
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@ -1629,7 +1628,8 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
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glBindTexture(tex->m_iTarget, tex->m_iTexID);
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glBindTexture(tex->m_iTarget, tex->m_iTexID);
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glActiveTexture(GL_TEXTURE0 + 1);
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glActiveTexture(GL_TEXTURE0 + 1);
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glBindTexture(matte.m_cTex->m_iTarget, matte.m_cTex->m_iTexID);
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auto matteTex = matte.getTexture();
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glBindTexture(matteTex->m_iTarget, matteTex->m_iTexID);
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glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -1696,9 +1696,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(m_RenderData.currentFB->m_cTex->m_iTarget, m_RenderData.currentFB->m_cTex->m_iTexID);
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auto currentTex = m_RenderData.currentFB->getTexture();
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glTexParameteri(m_RenderData.currentFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
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glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
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@ -1740,9 +1742,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
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auto currentTex = currentRenderToFB->getTexture();
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glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
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glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(pShader->program);
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glUseProgram(pShader->program);
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@ -1790,7 +1794,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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// draw the things.
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// draw the things.
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// first draw is swap -> mirr
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// first draw is swap -> mirr
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PMIRRORFB->bind();
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PMIRRORFB->bind();
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glBindTexture(PMIRRORSWAPFB->m_cTex->m_iTarget, PMIRRORSWAPFB->m_cTex->m_iTexID);
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glBindTexture(PMIRRORSWAPFB->getTexture()->m_iTarget, PMIRRORSWAPFB->getTexture()->m_iTexID);
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// damage region will be scaled, make a temp
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// damage region will be scaled, make a temp
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CRegion tempDamage{damage};
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CRegion tempDamage{damage};
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@ -1818,9 +1822,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
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auto currentTex = currentRenderToFB->getTexture();
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glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glBindTexture(currentTex->m_iTarget, currentTex->m_iTexID);
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glTexParameteri(currentTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
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@ -1858,7 +1864,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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}
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}
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// finish
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// finish
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glBindTexture(PMIRRORFB->m_cTex->m_iTarget, 0);
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glBindTexture(PMIRRORFB->getTexture()->m_iTarget, 0);
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blend(BLENDBEFORE);
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blend(BLENDBEFORE);
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@ -1972,7 +1978,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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clear(CColor(0, 0, 0, 0));
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clear(CColor(0, 0, 0, 0));
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m_bEndFrame = true; // fix transformed
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m_bEndFrame = true; // fix transformed
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renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
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m_bEndFrame = false;
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m_bEndFrame = false;
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m_RenderData.currentFB->bind();
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m_RenderData.currentFB->bind();
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@ -2003,7 +2009,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
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static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
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static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
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static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
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static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
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if (!m_RenderData.pCurrentMonData->blurFB.m_cTex->m_iTexID)
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if (!m_RenderData.pCurrentMonData->blurFB.getTexture())
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return false;
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return false;
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if (pWindow && pWindow->m_sWindowData.xray.hasValue() && !pWindow->m_sWindowData.xray.valueOrDefault())
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if (pWindow && pWindow->m_sWindowData.xray.hasValue() && !pWindow->m_sWindowData.xray.valueOrDefault())
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@ -2105,7 +2111,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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setMonitorTransformEnabled(true);
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setMonitorTransformEnabled(true);
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if (!USENEWOPTIMIZE)
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if (!USENEWOPTIMIZE)
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setRenderModifEnabled(false);
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setRenderModifEnabled(false);
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
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if (!USENEWOPTIMIZE)
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if (!USENEWOPTIMIZE)
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setRenderModifEnabled(true);
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setRenderModifEnabled(true);
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setMonitorTransformEnabled(false);
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setMonitorTransformEnabled(false);
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@ -2238,9 +2244,8 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFr
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g_pHyprRenderer->makeEGLCurrent();
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g_pHyprRenderer->makeEGLCurrent();
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pFramebuffer->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
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pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
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pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
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pFramebuffer->addStencil(m_RenderData.pCurrentMonData->stencilTex);
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g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
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g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
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@ -2376,7 +2381,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
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const auto FBDATA = &m_mWindowFramebuffers.at(ref);
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const auto FBDATA = &m_mWindowFramebuffers.at(ref);
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if (!FBDATA->m_cTex->m_iTexID)
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if (!FBDATA->getTexture())
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return;
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return;
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const auto PMONITOR = pWindow->m_pMonitor.lock();
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const auto PMONITOR = pWindow->m_pMonitor.lock();
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@ -2402,7 +2407,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
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m_bEndFrame = true;
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m_bEndFrame = true;
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renderTextureInternalWithDamage(FBDATA->m_cTex, &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
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renderTextureInternalWithDamage(FBDATA->getTexture(), &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
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m_bEndFrame = false;
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m_bEndFrame = false;
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}
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}
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@ -2415,7 +2420,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
|
||||||
|
|
||||||
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
|
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
|
||||||
|
|
||||||
if (!FBDATA->m_cTex->m_iTexID)
|
if (!FBDATA->getTexture())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto PMONITOR = pLayer->monitor.lock();
|
const auto PMONITOR = pLayer->monitor.lock();
|
||||||
|
@ -2435,7 +2440,7 @@ void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
|
||||||
|
|
||||||
m_bEndFrame = true;
|
m_bEndFrame = true;
|
||||||
|
|
||||||
renderTextureInternalWithDamage(FBDATA->m_cTex, &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
|
renderTextureInternalWithDamage(FBDATA->getTexture(), &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
|
||||||
|
|
||||||
m_bEndFrame = false;
|
m_bEndFrame = false;
|
||||||
}
|
}
|
||||||
|
@ -2526,7 +2531,7 @@ void CHyprOpenGLImpl::saveBufferForMirror(CBox* box) {
|
||||||
|
|
||||||
blend(false);
|
blend(false);
|
||||||
|
|
||||||
renderTexture(m_RenderData.currentFB->m_cTex, box, 1.f, 0, false, false);
|
renderTexture(m_RenderData.currentFB->getTexture(), box, 1.f, 0, false, false);
|
||||||
|
|
||||||
blend(true);
|
blend(true);
|
||||||
|
|
||||||
|
@ -2548,7 +2553,7 @@ void CHyprOpenGLImpl::renderMirrored() {
|
||||||
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
|
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
|
||||||
|
|
||||||
const auto PFB = &m_mMonitorRenderResources[mirrored].monitorMirrorFB;
|
const auto PFB = &m_mMonitorRenderResources[mirrored].monitorMirrorFB;
|
||||||
if (!PFB->isAllocated() || PFB->m_cTex->m_iTexID <= 0)
|
if (!PFB->isAllocated() || !PFB->getTexture())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// replace monitor projection to undo the mirrored monitor's projection
|
// replace monitor projection to undo the mirrored monitor's projection
|
||||||
|
@ -2561,7 +2566,7 @@ void CHyprOpenGLImpl::renderMirrored() {
|
||||||
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
|
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
|
||||||
clear(CColor(0, 0, 0, 0));
|
clear(CColor(0, 0, 0, 0));
|
||||||
|
|
||||||
renderTexture(PFB->m_cTex, &monbox, 1.f, 0, false, false);
|
renderTexture(PFB->getTexture(), &monbox, 1.f, 0, false, false);
|
||||||
|
|
||||||
// reset matrix for further drawing
|
// reset matrix for further drawing
|
||||||
m_RenderData.monitorProjection = monitor->projMatrix;
|
m_RenderData.monitorProjection = monitor->projMatrix;
|
||||||
|
@ -2926,7 +2931,7 @@ void CHyprOpenGLImpl::clearWithTex() {
|
||||||
if (TEXIT != m_mMonitorBGFBs.end()) {
|
if (TEXIT != m_mMonitorBGFBs.end()) {
|
||||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||||
m_bEndFrame = true;
|
m_bEndFrame = true;
|
||||||
renderTexture(TEXIT->second.m_cTex, &monbox, 1);
|
renderTexture(TEXIT->second.getTexture(), &monbox, 1);
|
||||||
m_bEndFrame = false;
|
m_bEndFrame = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2978,7 +2983,7 @@ void CHyprOpenGLImpl::bindOffMain() {
|
||||||
|
|
||||||
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
||||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||||
renderTexturePrimitive(off->m_cTex, &monbox);
|
renderTexturePrimitive(off->getTexture(), &monbox);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CHyprOpenGLImpl::bindBackOnMain() {
|
void CHyprOpenGLImpl::bindBackOnMain() {
|
||||||
|
|
|
@ -199,7 +199,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
|
||||||
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
|
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
|
||||||
g_pHyprOpenGL->setMonitorTransformEnabled(true);
|
g_pHyprOpenGL->setMonitorTransformEnabled(true);
|
||||||
g_pHyprOpenGL->setRenderModifEnabled(false);
|
g_pHyprOpenGL->setRenderModifEnabled(false);
|
||||||
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB);
|
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.getTexture(), &monbox, alphaFB);
|
||||||
g_pHyprOpenGL->setRenderModifEnabled(true);
|
g_pHyprOpenGL->setRenderModifEnabled(true);
|
||||||
g_pHyprOpenGL->setMonitorTransformEnabled(false);
|
g_pHyprOpenGL->setMonitorTransformEnabled(false);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue