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https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:29:50 +01:00
minor fixes to the viewporter behavior
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parent
80b3a436d2
commit
4203a61b69
1 changed files with 8 additions and 11 deletions
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@ -53,6 +53,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
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// reset the UV, we might've set it above
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) {
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@ -234,9 +238,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
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}
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
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@ -254,10 +255,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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}
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}
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// reset uv
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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g_pHyprOpenGL->m_pCurrentWindow = nullptr;
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}
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@ -425,13 +422,13 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
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// TODO: (example: chromium) this still has a tiny "bump" at the end.
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if (main) {
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uvTL = uvTL + (Vector2D((double)geom.x / ((double)pSurface->current.width), (double)geom.y / ((double)pSurface->current.height)) * (((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));
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uvBR = uvBR * Vector2D((double)(geom.width + geom.x) / ((double)pSurface->current.width), (double)(geom.y + geom.height) / ((double)pSurface->current.height));
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uvTL = uvTL + (Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height)) * (((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));
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uvBR = uvBR * Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
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}
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} else if (main) {
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// oversized windows' UV adjusting
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uvTL = Vector2D((double)geom.x / ((double)pSurface->current.width), (double)geom.y / ((double)pSurface->current.height));
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uvBR = Vector2D((double)(geom.width + geom.x) / ((double)pSurface->current.width), (double)(geom.y + geom.height) / ((double)pSurface->current.height));
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uvTL = Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height));
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uvBR = Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
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}
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// set UV
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