hide only XWayland on incorrect size

This commit is contained in:
vaxerski 2022-07-29 11:45:32 +02:00
parent 233bad5011
commit 429a9bc6c3
2 changed files with 1 additions and 2 deletions

View file

@ -36,7 +36,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
if (desiredGeometry.width <= 1 || desiredGeometry.height <= 1) { if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11) { // XDG windows should be fine. TODO: check for weird atoms?
pWindow->m_bHidden = true; pWindow->m_bHidden = true;
return; return;
} }

View file

@ -62,7 +62,6 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false); g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false);
} }
wlr_surface_send_frame_done(surface, RDATA->when); wlr_surface_send_frame_done(surface, RDATA->when);