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https://github.com/hyprwm/Hyprland
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fix kawase oopsie
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parent
43fc7662cc
commit
42c77b01ed
1 changed files with 2 additions and 8 deletions
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@ -386,8 +386,6 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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CFramebuffer* currentRenderToFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB;
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Vector2D sample = m_RenderData.pMonitor->vecSize;
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// declare the draw func
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auto drawPass = [&](CShader* pShader, pixman_region32_t* pDamage) {
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if (currentRenderToFB == PMIRRORFB)
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@ -407,9 +405,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
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glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a
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if (pShader == &m_shBLUR1)
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (sample.x / 2.f), 0.5f / (sample.y / 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y / 2.f));
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else
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (sample.x * 2.f), 0.5f / (sample.y * 2.f));
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glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y * 2.f));
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glUniform1i(pShader->tex, 0);
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glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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@ -453,15 +451,11 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// and draw
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for (int i = 1; i < BLURPASSES; ++i) {
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sample = m_RenderData.pMonitor->vecSize / (1 << i);
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wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
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drawPass(&m_shBLUR1, &tempDamage); // down
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}
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for (int i = BLURPASSES - 1; i >= 0; --i) {
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sample = m_RenderData.pMonitor->vecSize / (1 << i);
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wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
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drawPass(&m_shBLUR2, &tempDamage); // up
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}
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