Added dwindle:force_split

This commit is contained in:
vaxerski 2022-05-08 15:36:17 +02:00
parent 39dcfa61c3
commit 434184aa32
2 changed files with 21 additions and 9 deletions

View file

@ -43,6 +43,7 @@ void CConfigManager::setDefaultVars() {
configValues["dwindle:pseudotile"].intValue = 0; configValues["dwindle:pseudotile"].intValue = 0;
configValues["dwindle:col.group_border"].intValue = 0x66777700; configValues["dwindle:col.group_border"].intValue = 0x66777700;
configValues["dwindle:col.group_border_active"].intValue = 0x66ffff00; configValues["dwindle:col.group_border_active"].intValue = 0x66ffff00;
configValues["dwindle:force_split"].intValue = 0;
configValues["animations:enabled"].intValue = 1; configValues["animations:enabled"].intValue = 1;
configValues["animations:speed"].floatValue = 7.f; configValues["animations:speed"].floatValue = 7.f;

View file

@ -214,9 +214,12 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
// if cursor over first child, make it first, etc // if cursor over first child, make it first, etc
const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f; const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
if (FORCESPLIT == 0) {
if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y)) if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
|| (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) { || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
// we are hovering over the first node, make PNODE first. // we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE; NEWPARENT->children[0] = PNODE;
@ -225,7 +228,15 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE; NEWPARENT->children[1] = PNODE;
} }
} else {
if (FORCESPLIT == 1) {
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
}
// and update the previous parent if it exists // and update the previous parent if it exists
if (OPENINGON->pParent) { if (OPENINGON->pParent) {