mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 23:06:00 +01:00
vector: use c++ stdlib math functions instead of cmath
This commit is contained in:
parent
078ba6daa8
commit
438d063ec6
1 changed files with 2 additions and 3 deletions
|
@ -1,6 +1,5 @@
|
||||||
#include "Vector2D.hpp"
|
#include "Vector2D.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
Vector2D::Vector2D(double xx, double yy) {
|
Vector2D::Vector2D(double xx, double yy) {
|
||||||
x = xx;
|
x = xx;
|
||||||
|
@ -16,7 +15,7 @@ Vector2D::~Vector2D() {}
|
||||||
|
|
||||||
double Vector2D::normalize() {
|
double Vector2D::normalize() {
|
||||||
// get max abs
|
// get max abs
|
||||||
const auto max = abs(x) > abs(y) ? abs(x) : abs(y);
|
const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y);
|
||||||
|
|
||||||
x /= max;
|
x /= max;
|
||||||
y /= max;
|
y /= max;
|
||||||
|
@ -25,7 +24,7 @@ double Vector2D::normalize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2D Vector2D::floor() {
|
Vector2D Vector2D::floor() {
|
||||||
return Vector2D((int)x, (int)y);
|
return Vector2D(std::floor(x), std::floor(y));
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) {
|
Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) {
|
||||||
|
|
Loading…
Reference in a new issue