vector: use c++ stdlib math functions instead of cmath

This commit is contained in:
vaxerski 2023-05-28 22:50:13 +02:00
parent 078ba6daa8
commit 438d063ec6

View file

@ -1,6 +1,5 @@
#include "Vector2D.hpp" #include "Vector2D.hpp"
#include <algorithm> #include <algorithm>
#include <cmath>
Vector2D::Vector2D(double xx, double yy) { Vector2D::Vector2D(double xx, double yy) {
x = xx; x = xx;
@ -16,7 +15,7 @@ Vector2D::~Vector2D() {}
double Vector2D::normalize() { double Vector2D::normalize() {
// get max abs // get max abs
const auto max = abs(x) > abs(y) ? abs(x) : abs(y); const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y);
x /= max; x /= max;
y /= max; y /= max;
@ -25,7 +24,7 @@ double Vector2D::normalize() {
} }
Vector2D Vector2D::floor() { Vector2D Vector2D::floor() {
return Vector2D((int)x, (int)y); return Vector2D(std::floor(x), std::floor(y));
} }
Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) { Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) {