diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index ea11bbb7..272bb5dd 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -780,27 +780,29 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { if (*PBORDERSIZE < 1) return; + float scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale; + if (round < 1) { // zero rounding, just lines - wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE}; + wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize}; renderRect(&borderbox, col, 0); // left - borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE}; + borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize}; renderRect(&borderbox, col, 0); // top - borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE}; + borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize}; renderRect(&borderbox, col, 0); // right - borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE}; + borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize}; renderRect(&borderbox, col, 0); // bottom return; } // adjust box - box->x -= *PBORDERSIZE; - box->y -= *PBORDERSIZE; - box->width += 2 * *PBORDERSIZE; - box->height += 2 * *PBORDERSIZE; + box->x -= scaledBorderSize; + box->y -= scaledBorderSize; + box->width += 2 * scaledBorderSize; + box->height += 2 * scaledBorderSize; - round += *PBORDERSIZE; + round += scaledBorderSize; float matrix[9]; wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here @@ -827,7 +829,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y); glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y); glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round); - glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, *PBORDERSIZE); + glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize); glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample, *PMULTISAMPLE); glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);