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https://github.com/hyprwm/Hyprland
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Scale the window borders.
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parent
fad5fc587d
commit
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1 changed files with 12 additions and 10 deletions
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@ -780,27 +780,29 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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if (*PBORDERSIZE < 1)
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return;
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float scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale;
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if (round < 1) {
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// zero rounding, just lines
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wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE};
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wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize};
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renderRect(&borderbox, col, 0); // left
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borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE};
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borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize};
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renderRect(&borderbox, col, 0); // top
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borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE};
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borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize};
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renderRect(&borderbox, col, 0); // right
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borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE};
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borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize};
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renderRect(&borderbox, col, 0); // bottom
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return;
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}
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// adjust box
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box->x -= *PBORDERSIZE;
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box->y -= *PBORDERSIZE;
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box->width += 2 * *PBORDERSIZE;
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box->height += 2 * *PBORDERSIZE;
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box->x -= scaledBorderSize;
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box->y -= scaledBorderSize;
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box->width += 2 * scaledBorderSize;
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box->height += 2 * scaledBorderSize;
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round += *PBORDERSIZE;
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round += scaledBorderSize;
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float matrix[9];
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wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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@ -827,7 +829,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
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glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, *PBORDERSIZE);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
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glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample, *PMULTISAMPLE);
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glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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