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https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:29:50 +01:00
Added Xwayland and floating props to windowrulev2
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parent
cf5426f2d8
commit
44a2d755c6
2 changed files with 26 additions and 1 deletions
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@ -777,11 +777,14 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
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SWindowRule rule;
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rule.v2 = true;
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rule.szRule = RULE;
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rule.szValue = VALUE;
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const auto TITLEPOS = VALUE.find("title:");
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const auto CLASSPOS = VALUE.find("class:");
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const auto X11POS = VALUE.find("xwayland:");
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const auto FLOATPOS = VALUE.find("floating:");
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if (TITLEPOS == std::string::npos && CLASSPOS == std::string::npos) {
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if (TITLEPOS == std::string::npos && CLASSPOS == std::string::npos && X11POS == std::string::npos && FLOATPOS == std::string::npos) {
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Debug::log(ERR, "Invalid rulev2 syntax: %s", VALUE.c_str());
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parseError = "Invalid rulev2 syntax: " + VALUE;
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return;
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@ -794,6 +797,8 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
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size_t min = 999999;
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if (TITLEPOS > pos && TITLEPOS < min) min = TITLEPOS;
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if (CLASSPOS > pos && CLASSPOS < min) min = CLASSPOS;
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if (X11POS > pos && X11POS < min) min = X11POS;
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if (FLOATPOS > pos && FLOATPOS < min) min = FLOATPOS;
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result = result.substr(0, min - pos);
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@ -811,6 +816,14 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
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rule.szTitle = extract(TITLEPOS + 6);
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}
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if (X11POS != std::string::npos) {
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rule.bX11 = extract(X11POS + 9) == "1" ? 1 : 0;
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}
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if (FLOATPOS != std::string::npos) {
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rule.bFloating = extract(FLOATPOS + 9) == "1" ? 1 : 0;
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}
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m_dWindowRules.push_back(rule);
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}
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@ -1370,6 +1383,16 @@ std::vector<SWindowRule> CConfigManager::getMatchingRules(CWindow* pWindow) {
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if (!std::regex_search(title, RULECHECK))
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continue;
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}
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if (rule.bX11 != -1) {
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if (pWindow->m_bIsX11 != rule.bX11)
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continue;
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}
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if (rule.bFloating != -1) {
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if (pWindow->m_bIsFloating != rule.bFloating)
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continue;
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}
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} catch (...) {
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Debug::log(ERR, "Regex error at %s", rule.szValue.c_str());
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continue;
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@ -52,6 +52,8 @@ struct SWindowRule {
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bool v2 = false;
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std::string szTitle;
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std::string szClass;
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int bX11 = -1; // -1 means "ANY"
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int bFloating = -1;
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};
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struct SAnimationPropertyConfig {
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