Added Xwayland and floating props to windowrulev2

This commit is contained in:
vaxerski 2022-09-07 11:24:40 +02:00
parent cf5426f2d8
commit 44a2d755c6
2 changed files with 26 additions and 1 deletions

View file

@ -777,11 +777,14 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
SWindowRule rule;
rule.v2 = true;
rule.szRule = RULE;
rule.szValue = VALUE;
const auto TITLEPOS = VALUE.find("title:");
const auto CLASSPOS = VALUE.find("class:");
const auto X11POS = VALUE.find("xwayland:");
const auto FLOATPOS = VALUE.find("floating:");
if (TITLEPOS == std::string::npos && CLASSPOS == std::string::npos) {
if (TITLEPOS == std::string::npos && CLASSPOS == std::string::npos && X11POS == std::string::npos && FLOATPOS == std::string::npos) {
Debug::log(ERR, "Invalid rulev2 syntax: %s", VALUE.c_str());
parseError = "Invalid rulev2 syntax: " + VALUE;
return;
@ -794,6 +797,8 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
size_t min = 999999;
if (TITLEPOS > pos && TITLEPOS < min) min = TITLEPOS;
if (CLASSPOS > pos && CLASSPOS < min) min = CLASSPOS;
if (X11POS > pos && X11POS < min) min = X11POS;
if (FLOATPOS > pos && FLOATPOS < min) min = FLOATPOS;
result = result.substr(0, min - pos);
@ -811,6 +816,14 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
rule.szTitle = extract(TITLEPOS + 6);
}
if (X11POS != std::string::npos) {
rule.bX11 = extract(X11POS + 9) == "1" ? 1 : 0;
}
if (FLOATPOS != std::string::npos) {
rule.bFloating = extract(FLOATPOS + 9) == "1" ? 1 : 0;
}
m_dWindowRules.push_back(rule);
}
@ -1370,6 +1383,16 @@ std::vector<SWindowRule> CConfigManager::getMatchingRules(CWindow* pWindow) {
if (!std::regex_search(title, RULECHECK))
continue;
}
if (rule.bX11 != -1) {
if (pWindow->m_bIsX11 != rule.bX11)
continue;
}
if (rule.bFloating != -1) {
if (pWindow->m_bIsFloating != rule.bFloating)
continue;
}
} catch (...) {
Debug::log(ERR, "Regex error at %s", rule.szValue.c_str());
continue;

View file

@ -52,6 +52,8 @@ struct SWindowRule {
bool v2 = false;
std::string szTitle;
std::string szClass;
int bX11 = -1; // -1 means "ANY"
int bFloating = -1;
};
struct SAnimationPropertyConfig {