added decoration:shadow_offset

This commit is contained in:
vaxerski 2022-06-26 22:15:06 +02:00
parent 0d6e248f15
commit 44aeb1fc90
7 changed files with 48 additions and 11 deletions

View file

@ -53,6 +53,7 @@ void CConfigManager::setDefaultVars() {
configValues["decoration:shadow_range"].intValue = 4; configValues["decoration:shadow_range"].intValue = 4;
configValues["decoration:shadow_render_power"].intValue = 3; configValues["decoration:shadow_render_power"].intValue = 3;
configValues["decoration:shadow_ignore_window"].intValue = 1; configValues["decoration:shadow_ignore_window"].intValue = 1;
configValues["decoration:shadow_offset"].strValue = "0 0";
configValues["decoration:col.shadow"].intValue = 0xee1a1a1a; configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
configValues["dwindle:pseudotile"].intValue = 0; configValues["dwindle:pseudotile"].intValue = 0;

View file

@ -135,8 +135,8 @@ float getPlusMinusKeywordResult(std::string source, float relative) {
return result; return result;
} }
bool isNumber(const std::string& str) { bool isNumber(const std::string& str, bool allowfloat) {
return std::ranges::all_of(str.begin(), str.end(), [](char c) { return isdigit(c) != 0 || c == '-'; }); return std::ranges::all_of(str.begin(), str.end(), [&](char c) { return isdigit(c) != 0 || c == '-' || (allowfloat && c == '.'); });
} }
bool isDirection(const std::string& arg) { bool isDirection(const std::string& arg) {

View file

@ -7,7 +7,7 @@ void wlr_signal_emit_safe(struct wl_signal *signal, void *data);
std::string getFormat(const char *fmt, ...); // Basically Debug::log to a string std::string getFormat(const char *fmt, ...); // Basically Debug::log to a string
void scaleBox(wlr_box*, float); void scaleBox(wlr_box*, float);
std::string removeBeginEndSpacesTabs(std::string); std::string removeBeginEndSpacesTabs(std::string);
bool isNumber(const std::string&); bool isNumber(const std::string&, bool allowfloat = false);
bool isDirection(const std::string&); bool isDirection(const std::string&);
int getWorkspaceIDFromString(const std::string&, std::string&); int getWorkspaceIDFromString(const std::string&, std::string&);
float vecToRectDistanceSquared(const Vector2D& vec, const Vector2D& p1, const Vector2D& p2); float vecToRectDistanceSquared(const Vector2D& vec, const Vector2D& p1, const Vector2D& p2);

View file

@ -47,7 +47,7 @@ void CAnimationManager::tick() {
wlr_box WLRBOXPREV = {0,0,0,0}; wlr_box WLRBOXPREV = {0,0,0,0};
if (PWINDOW) { if (PWINDOW) {
WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - (int)*PBORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * (int)*PBORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * (int)*PBORDERSIZE + 2}; WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
} else if (PWORKSPACE) { } else if (PWORKSPACE) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y}; WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};

View file

@ -858,7 +858,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue; static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
@ -892,7 +891,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "radius"), range + round); glUniform1f(glGetUniformLocation(m_shSHADOW.program, "radius"), range + round);
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "range"), range); glUniform1f(glGetUniformLocation(m_shSHADOW.program, "range"), range);
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "shadowPower"), SHADOWPOWER); glUniform1f(glGetUniformLocation(m_shSHADOW.program, "shadowPower"), SHADOWPOWER);
glUniform1i(glGetUniformLocation(m_shSHADOW.program, "ignoreWindow"), *PSHADOWIGNOREWINDOW);
glVertexAttribPointer(m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);

View file

@ -45,13 +45,29 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue; static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->strValue;
if (*PSHADOWS != 1) if (*PSHADOWS != 1)
return; // disabled return; // disabled
// update the extents if needed // get the real offset
if (*PSHADOWSIZE != m_seExtents.topLeft.x) Vector2D offset;
m_seExtents = {{*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}, {*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}}; try {
if (const auto SPACEPOS = PSHADOWOFFSET->find(' '); SPACEPOS != std::string::npos) {
const auto X = PSHADOWOFFSET->substr(0, SPACEPOS);
const auto Y = PSHADOWOFFSET->substr(SPACEPOS + 1);
if (isNumber(X, true) && isNumber(Y, true)) {
offset = Vector2D(std::stof(X), std::stof(Y));
}
}
} catch (std::exception& e) {
return; // cannot parse
}
// update the extents
m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
m_vLastWindowPos = m_pWindow->m_vRealPosition.vec(); m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
m_vLastWindowSize = m_pWindow->m_vRealSize.vec(); m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
@ -62,5 +78,28 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
fullBox.x -= pMonitor->vecPosition.x; fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y; fullBox.y -= pMonitor->vecPosition.y;
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a); if (*PSHADOWIGNOREWINDOW) {
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
wlr_box windowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
glStencilFunc(GL_NOTEQUAL, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
}
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
if (*PSHADOWIGNOREWINDOW) {
// cleanup
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glDisable(GL_STENCIL_TEST);
}
} }

View file

@ -13,7 +13,6 @@ uniform vec2 fullSize;
uniform float radius; uniform float radius;
uniform float range; uniform float range;
uniform float shadowPower; uniform float shadowPower;
uniform int ignoreWindow;
float pixAlphaRoundedDistance(float distanceToCorner) { float pixAlphaRoundedDistance(float distanceToCorner) {
if (distanceToCorner > radius) { if (distanceToCorner > radius) {
@ -75,7 +74,7 @@ void main() {
} }
} }
if (pixColor[3] == 0.0 || (ignoreWindow == 1 && pixColor[3] == originalAlpha)) { if (pixColor[3] == 0.0) {
discard; return; discard; return;
} }