add icons hovering over borders

This commit is contained in:
Ching Pei Yang 2023-01-13 03:22:09 +01:00
parent ab4ac53161
commit 44bf6e2c09

View file

@ -37,6 +37,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
static auto* const PFOLLOWONDND = &g_pConfigManager->getConfigValuePtr("misc:always_follow_on_dnd")->intValue;
static auto* const PHOGFOCUS = &g_pConfigManager->getConfigValuePtr("misc:layers_hog_keyboard_focus")->intValue;
static auto* const PFLOATBEHAVIOR = &g_pConfigManager->getConfigValuePtr("input:float_switch_override_focus")->intValue;
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
const auto FOCUS_EXTENT = *PRESIZEONBORDER ? *PBORDERSIZE : 0;
@ -197,6 +198,39 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
} else {
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (*PRESIZEONBORDER) {
wlr_box box = {pFoundWindow->m_vRealPosition.vec().x, pFoundWindow->m_vRealPosition.vec().y, pFoundWindow->m_vRealSize.vec().x, pFoundWindow->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
unsetCursorImage();
} else {
// give a small leeway (10 px) for corner icon
auto corner = *PROUNDING + *PBORDERSIZE + 10;
if (mouseCoords.y < box.y + corner) {
if (mouseCoords.x < box.x + corner)
setCursorImageUntilUnset("top_left_corner");
else if (mouseCoords.x > box.x + box.width - corner)
setCursorImageUntilUnset("top_right_corner");
else
setCursorImageUntilUnset("top_side");
} else if (mouseCoords.y > box.y + box.height - corner) {
if (mouseCoords.x < box.x)
setCursorImageUntilUnset("bottom_left_corner");
else if (mouseCoords.x > box.x + box.width - corner)
setCursorImageUntilUnset("bottom_right_corner");
else
setCursorImageUntilUnset("bottom_side");
} else {
if (mouseCoords.x < box.x + corner)
setCursorImageUntilUnset("left_side");
else if (mouseCoords.x > box.x + box.width - corner)
setCursorImageUntilUnset("right_side");
else {
// unreachable
}
}
}
}
// TODO: this causes crashes, sometimes. ???
// if (refocus && !pFoundWindow) {
// pFoundWindow = g_pCompositor->getFirstWindowOnWorkspace(PMONITOR->activeWorkspace);