added noblur

This commit is contained in:
vaxerski 2022-06-24 22:28:54 +02:00
parent e95e01416e
commit 45a44f9690
5 changed files with 8 additions and 4 deletions

View file

@ -15,6 +15,7 @@ struct SWindowSpecialRenderData {
struct SWindowAdditionalConfigData {
std::string animationStyle = "";
int rounding = -1; // -1 means no
bool forceNoBlur = false;
};
class CWindow {
@ -110,4 +111,4 @@ public:
wlr_box getFullWindowBoundingBox();
wlr_box getWindowIdealBoundingBoxIgnoreReserved();
};
};

View file

@ -481,7 +481,8 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
&& RULE.find("size") != 0
&& RULE.find("pseudo") != 0
&& RULE.find("monitor") != 0
&& RULE.find("nofocus") != 0
&& RULE != "nofocus"
&& RULE != "noblur"
&& RULE.find("animation") != 0
&& RULE.find("rounding") != 0
&& RULE.find("workspace") != 0) {

View file

@ -127,6 +127,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_bIsPseudotiled = true;
} else if (r.szRule.find("nofocus") == 0) {
PWINDOW->m_bNoFocus = true;
} else if (r.szRule == "noblur") {
PWINDOW->m_sAdditionalConfigData.forceNoBlur = true;
} else if (r.szRule.find("rounding") == 0) {
try {
PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));

View file

@ -226,4 +226,4 @@ void CInputManager::focusTablet(STablet* pTab, wlr_tablet_tool* pTool, bool moti
if (PTOOL->pSurface)
wlr_tablet_v2_tablet_tool_notify_proximity_out(PTOOL->wlrTabletToolV2);
}
}
}

View file

@ -566,7 +566,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1))) {
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
renderTexture(tex, pBox, a, round, false, border, true);
return;
}