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https://github.com/hyprwm/Hyprland
synced 2024-11-22 19:26:00 +01:00
added noblur
This commit is contained in:
parent
e95e01416e
commit
45a44f9690
5 changed files with 8 additions and 4 deletions
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@ -15,6 +15,7 @@ struct SWindowSpecialRenderData {
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struct SWindowAdditionalConfigData {
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std::string animationStyle = "";
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int rounding = -1; // -1 means no
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bool forceNoBlur = false;
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};
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class CWindow {
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@ -110,4 +111,4 @@ public:
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wlr_box getFullWindowBoundingBox();
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wlr_box getWindowIdealBoundingBoxIgnoreReserved();
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};
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};
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@ -481,7 +481,8 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
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&& RULE.find("size") != 0
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&& RULE.find("pseudo") != 0
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&& RULE.find("monitor") != 0
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&& RULE.find("nofocus") != 0
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&& RULE != "nofocus"
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&& RULE != "noblur"
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&& RULE.find("animation") != 0
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&& RULE.find("rounding") != 0
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&& RULE.find("workspace") != 0) {
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@ -127,6 +127,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->m_bIsPseudotiled = true;
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} else if (r.szRule.find("nofocus") == 0) {
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PWINDOW->m_bNoFocus = true;
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} else if (r.szRule == "noblur") {
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PWINDOW->m_sAdditionalConfigData.forceNoBlur = true;
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} else if (r.szRule.find("rounding") == 0) {
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try {
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PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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@ -226,4 +226,4 @@ void CInputManager::focusTablet(STablet* pTab, wlr_tablet_tool* pTool, bool moti
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if (PTOOL->pSurface)
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wlr_tablet_v2_tablet_tool_notify_proximity_out(PTOOL->wlrTabletToolV2);
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}
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}
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}
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@ -566,7 +566,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
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static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1))) {
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if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
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renderTexture(tex, pBox, a, round, false, border, true);
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return;
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}
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