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https://github.com/hyprwm/Hyprland
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Added drag to move window
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parent
df6a3c6877
commit
462781b16f
5 changed files with 27 additions and 3 deletions
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@ -42,6 +42,7 @@ public:
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uint64_t m_iTags = 0;
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uint64_t m_iTags = 0;
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bool m_bIsFloating = false;
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bool m_bIsFloating = false;
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bIsFullscreen = false;
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bool m_bIsFullscreen = false;
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uint64_t m_iMonitorID = -1;
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uint64_t m_iMonitorID = -1;
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std::string m_szTitle = "";
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std::string m_szTitle = "";
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@ -324,12 +324,25 @@ void CHyprDwindleLayout::onBeginDragWindow() {
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return;
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return;
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}
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}
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if (!DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_bDraggingTiled = true;
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changeWindowFloatingMode(DRAGGINGWINDOW);
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} else {
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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}
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}
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void CHyprDwindleLayout::onEndDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (DRAGGINGWINDOW->m_bDraggingTiled)
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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@ -35,6 +35,7 @@ public:
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virtual void recalculateWindow(CWindow*);
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virtual void recalculateWindow(CWindow*);
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virtual void changeWindowFloatingMode(CWindow*);
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virtual void changeWindowFloatingMode(CWindow*);
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virtual void onBeginDragWindow();
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virtual void onBeginDragWindow();
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virtual void onEndDragWindow();
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virtual void onMouseMove(const Vector2D&);
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virtual void onMouseMove(const Vector2D&);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*);
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@ -36,6 +36,11 @@ public:
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as.
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as.
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*/
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*/
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virtual void onBeginDragWindow() = 0;
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virtual void onBeginDragWindow() = 0;
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/*
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Called when a window is ended being dragged
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(mouse up)
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*/
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virtual void onEndDragWindow() = 0;
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/*
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/*
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Called whenever the mouse moves, should the layout want to
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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do anything with it.
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@ -122,7 +122,7 @@ void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
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refocus();
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refocus();
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if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) {
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if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) {
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currentlyDraggedWindow = g_pCompositor->windowFloatingFromCursor();
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currentlyDraggedWindow = g_pCompositor->windowFromCursor();
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dragButton = e->button;
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dragButton = e->button;
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g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
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g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
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@ -131,8 +131,12 @@ void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
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}
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}
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break;
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break;
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case WLR_BUTTON_RELEASED:
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case WLR_BUTTON_RELEASED:
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currentlyDraggedWindow = nullptr;
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if (currentlyDraggedWindow) {
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dragButton = -1;
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g_pLayoutManager->getCurrentLayout()->onEndDragWindow();
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currentlyDraggedWindow = nullptr;
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dragButton = -1;
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}
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break;
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break;
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}
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}
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