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Access config value statically
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parent
95a626f72e
commit
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1 changed files with 3 additions and 3 deletions
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@ -167,14 +167,14 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
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if (pFoundWindow) {
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const int FOLLOWMOUSE = g_pConfigManager->getInt("input:follow_mouse");
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if (FOLLOWMOUSE != 1 && !refocus) {
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static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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if (*PFOLLOWMOUSE != 1 && !refocus) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
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// enter if change floating style
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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else if (FOLLOWMOUSE == 2) {
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else if (*PFOLLOWMOUSE == 2) {
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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}
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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