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https://github.com/hyprwm/Hyprland
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renderer: Add dimaround layer rule (#4643)
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parent
ac0f3411c1
commit
47e5b41fea
4 changed files with 18 additions and 2 deletions
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@ -1949,8 +1949,8 @@ bool windowRuleValid(const std::string& RULE) {
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}
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bool layerRuleValid(const std::string& RULE) {
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return RULE == "noanim" || RULE == "blur" || RULE == "blurpopups" || RULE.starts_with("ignorealpha") || RULE.starts_with("ignorezero") || RULE.starts_with("xray") ||
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RULE.starts_with("animation");
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return RULE == "noanim" || RULE == "blur" || RULE == "blurpopups" || RULE.starts_with("ignorealpha") || RULE.starts_with("ignorezero") || RULE == "dimaround" ||
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RULE.starts_with("xray") || RULE.starts_with("animation");
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}
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std::optional<std::string> CConfigManager::handleWindowRule(const std::string& command, const std::string& value) {
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@ -10,6 +10,11 @@ SLayerSurface::SLayerSurface() {
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realPosition.registerVar();
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realSize.registerVar();
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alpha.setUpdateCallback([this](void*) {
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if (dimAround)
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(monitorID));
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});
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alpha.setValueAndWarp(0.f);
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}
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@ -26,6 +31,7 @@ void SLayerSurface::applyRules() {
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forceBlur = false;
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ignoreAlpha = false;
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ignoreAlphaValue = 0.f;
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dimAround = false;
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xray = -1;
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animationStyle.reset();
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@ -47,6 +53,8 @@ void SLayerSurface::applyRules() {
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if (!alphaValue.empty())
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ignoreAlphaValue = std::stof(alphaValue);
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} catch (...) { Debug::log(ERR, "Invalid value passed to ignoreAlpha"); }
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} else if (rule.rule == "dimaround") {
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dimAround = true;
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} else if (rule.rule.starts_with("xray")) {
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CVarList vars{rule.rule, 0, ' '};
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try {
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@ -63,6 +63,7 @@ struct SLayerSurface {
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int xray = -1;
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bool ignoreAlpha = false;
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float ignoreAlphaValue = 0.f;
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bool dimAround = false;
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std::optional<std::string> animationStyle;
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@ -660,6 +660,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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}
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void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time, bool popups) {
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static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
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if (*PDIMAROUND && pLayer->dimAround && !m_bRenderingSnapshot && !popups) {
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CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * pLayer->alpha.value()));
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}
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if (pLayer->fadingOut) {
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if (!popups)
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g_pHyprOpenGL->renderSnapshot(&pLayer);
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