fix: top layer surface not receiving clicks, hopefully

This commit is contained in:
Ching Pei Yang 2023-01-21 11:43:14 +01:00
parent e1e3b122dd
commit 4881246e71

View file

@ -414,7 +414,8 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
// clicking on border triggers resize
if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFullscreen && !g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !m_bLastFocusOnLS && !g_pCompositor->m_pLastWindow->m_bIsFullscreen &&
!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y,
g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y};
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();