mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-02 16:05:58 +01:00
Added shadow colors animations and inactive col
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parent
b2650928ea
commit
48e5bd96bc
9 changed files with 72 additions and 4 deletions
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@ -1170,7 +1170,8 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
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static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
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static auto *const PFULLSCREENALPHA = &g_pConfigManager->getConfigValuePtr("decoration:fullscreen_opacity")->floatValue;
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static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
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static auto *const PSHADOWCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow_inactive")->intValue;
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// border
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const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
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@ -1198,6 +1199,13 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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else
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pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive * *PINACTIVEALPHA : *PINACTIVEALPHA;
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}
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// shadow
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if (pWindow == m_pLastWindow) {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
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} else {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
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}
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}
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void CCompositor::moveWindowToWorkspace(CWindow* pWindow, const std::string& work) {
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@ -8,6 +8,7 @@ CWindow::CWindow() {
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m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER);
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m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealShadowColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_SHADOW);
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m_dWindowDecorations.emplace_back(std::make_unique<CHyprDropShadowDecoration>(this)); // put the shadow so it's the first deco (has to be rendered first)
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}
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@ -103,3 +104,12 @@ pid_t CWindow::getPID() {
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return PID;
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}
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IHyprWindowDecoration* CWindow::getDecorationByType(eDecorationType type) {
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for (auto& wd : m_dWindowDecorations) {
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if (wd->getDecorationType() == type)
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return wd.get();
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}
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return nullptr;
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}
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@ -113,6 +113,9 @@ public:
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// for alpha
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CAnimatedVariable m_fActiveInactiveAlpha;
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// animated shadow color
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CAnimatedVariable m_cRealShadowColor;
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// For the list lookup
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bool operator==(const CWindow& rhs) {
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return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;
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@ -123,5 +126,6 @@ public:
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wlr_box getWindowIdealBoundingBoxIgnoreReserved();
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void updateWindowDecos();
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pid_t getPID();
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IHyprWindowDecoration* getDecorationByType(eDecorationType);
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};
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@ -70,6 +70,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:shadow_ignore_window"].intValue = 1;
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configValues["decoration:shadow_offset"].strValue = "0 0";
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configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
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configValues["decoration:col.shadow_inactive"].intValue = INT_MAX;
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configValues["dwindle:pseudotile"].intValue = 0;
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configValues["dwindle:col.group_border"].intValue = 0x66777700;
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@ -13,7 +13,8 @@ enum ANIMATEDVARTYPE {
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enum AVARDAMAGEPOLICY {
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AVARDAMAGE_INVALID = -1,
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AVARDAMAGE_ENTIRE = 0,
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AVARDAMAGE_BORDER
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AVARDAMAGE_BORDER,
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AVARDAMAGE_SHADOW
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};
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class CAnimationManager;
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@ -31,6 +31,7 @@ void CAnimationManager::tick() {
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static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue;
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static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue;
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static auto *const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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auto DEFAULTBEZIER = m_mBezierCurves.find(*BEZIERSTR);
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if (DEFAULTBEZIER == m_mBezierCurves.end())
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@ -42,6 +43,11 @@ void CAnimationManager::tick() {
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if (!av->isBeingAnimated())
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continue;
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if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
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av->warp();
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continue;
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}
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// get speed
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const auto SPEED = *av->m_pSpeed == 0 ? *PANIMSPEED : *av->m_pSpeed;
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@ -181,6 +187,36 @@ void CAnimationManager::tick() {
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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break;
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} case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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if (PDECO) {
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const auto EXTENTS = PDECO->getWindowDecorationExtents();
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wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x + EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y + EXTENTS.topLeft.y,
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PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x, PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
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if (!*PSHADOWIGNOREWINDOW) {
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// easy, damage the entire box
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g_pHyprRenderer->damageBox(&dmg);
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} else {
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pixman_region32_t rg;
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pixman_region32_init_rect(&rg, dmg.x, dmg.y, dmg.width, dmg.height);
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pixman_region32_t wb;
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pixman_region32_init_rect(&wb, PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y);
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pixman_region32_subtract(&rg, &rg, &wb);
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g_pHyprRenderer->damageRegion(&rg);
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pixman_region32_fini(&rg);
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pixman_region32_fini(&wb);
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}
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}
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break;
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}
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default: {
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@ -857,13 +857,13 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) {
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RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
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RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
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RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
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static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
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static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
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const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
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const auto col = CColor(*PSHADOWCOL);
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const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
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float matrix[9];
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wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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@ -693,6 +693,13 @@ void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const in
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damageBox(&box);
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}
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void CHyprRenderer::damageRegion(pixman_region32_t* rg) {
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PIXMAN_DAMAGE_FOREACH(rg) {
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const auto RECT = RECTSARR[i];
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damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
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}
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}
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void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
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if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface))
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return;
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@ -33,6 +33,7 @@ public:
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void damageWindow(CWindow*);
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void damageBox(wlr_box*);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageRegion(pixman_region32_t*);
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void damageMonitor(SMonitor*);
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bool applyMonitorRule(SMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(CWindow*, SMonitor*);
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