default apply_sens_to_raw to 0

This commit is contained in:
vaxerski 2022-06-22 13:01:59 +02:00
parent d614fa895e
commit 499d2e41bf
3 changed files with 5 additions and 1 deletions

View file

@ -27,6 +27,8 @@ general {
col.active_border=0x66ee1111 col.active_border=0x66ee1111
col.inactive_border=0x66333333 col.inactive_border=0x66333333
apply_sens_to_raw=0 # do not apply the sensitivity to raw input (e.g. used by games where you aim)
damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer
} }

View file

@ -20,7 +20,7 @@ CConfigManager::CConfigManager() {
void CConfigManager::setDefaultVars() { void CConfigManager::setDefaultVars() {
configValues["general:max_fps"].intValue = 240; configValues["general:max_fps"].intValue = 240;
configValues["general:sensitivity"].floatValue = 0.25f; configValues["general:sensitivity"].floatValue = 0.25f;
configValues["general:apply_sens_to_raw"].intValue = 1; configValues["general:apply_sens_to_raw"].intValue = 0;
configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated

View file

@ -34,6 +34,8 @@ general {
col.active_border=0x66ee1111 col.active_border=0x66ee1111
col.inactive_border=0x66333333 col.inactive_border=0x66333333
apply_sens_to_raw=0 # do not apply the sensitivity to raw input (e.g. used by games where you aim)
damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer
} }