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dispatchers: fix extra monitor offset when snapping floating (#3520)
modified: src/managers/KeybindManager.cpp
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728a8bb48e
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1 changed files with 6 additions and 6 deletions
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@ -1109,20 +1109,20 @@ void CKeybindManager::moveActiveTo(std::string args) {
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return;
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if (PLASTWINDOW->m_bIsFloating) {
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auto vPos = PLASTWINDOW->m_vRealPosition.goalv();
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Vector2D vPos;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLASTWINDOW->m_iMonitorID);
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const auto BORDERSIZE = PLASTWINDOW->getRealBorderSize();
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switch (arg) {
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case 'l': vPos.x = PMONITOR->vecReservedTopLeft.x + BORDERSIZE; break;
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case 'r': vPos.x = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize.goalv().x - BORDERSIZE; break;
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case 'l': vPos.x = PMONITOR->vecReservedTopLeft.x + BORDERSIZE + PMONITOR->vecPosition.x; break;
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case 'r': vPos.x = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize.goalv().x - BORDERSIZE + PMONITOR->vecPosition.x; break;
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case 't':
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case 'u': vPos.y = PMONITOR->vecReservedTopLeft.y + BORDERSIZE; break;
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case 'u': vPos.y = PMONITOR->vecReservedTopLeft.y + BORDERSIZE + PMONITOR->vecPosition.y; break;
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case 'b':
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case 'd': vPos.y = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize.goalv().y - BORDERSIZE; break;
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case 'd': vPos.y = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize.goalv().y - BORDERSIZE + PMONITOR->vecPosition.y; break;
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}
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PLASTWINDOW->m_vRealPosition = vPos + PMONITOR->vecPosition;
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PLASTWINDOW->m_vRealPosition = Vector2D(vPos.x != 0 ? vPos.x : PLASTWINDOW->m_vRealPosition.goalv().x, vPos.y != 0 ? vPos.y : PLASTWINDOW->m_vRealPosition.goalv().y);
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return;
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}
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