renderer: properly pass 10-bit formats to opengl

This commit is contained in:
Vaxry 2023-10-30 15:56:02 +00:00
parent a1924ae435
commit 4b592d0819
7 changed files with 33 additions and 13 deletions

View file

@ -751,3 +751,15 @@ void throwError(const std::string& err) {
Debug::log(CRIT, "Critical error thrown: {}", err); Debug::log(CRIT, "Critical error thrown: {}", err);
throw std::runtime_error(err); throw std::runtime_error(err);
} }
uint32_t drmFormatToGL(uint32_t drm) {
switch (drm) {
case DRM_FORMAT_XRGB8888:
case DRM_FORMAT_XBGR8888: return GL_RGBA; // doesn't matter, opengl is gucci in this case.
case DRM_FORMAT_XRGB2101010:
case DRM_FORMAT_XBGR2101010: return GL_RGB10_A2;
default: return GL_RGBA;
}
UNREACHABLE();
return GL_RGBA;
}

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@ -33,6 +33,7 @@ double normalizeAngleRad(double ang);
std::string replaceInString(std::string subject, const std::string& search, const std::string& replace); std::string replaceInString(std::string subject, const std::string& search, const std::string& replace);
std::vector<SCallstackFrameInfo> getBacktrace(); std::vector<SCallstackFrameInfo> getBacktrace();
void throwError(const std::string& err); void throwError(const std::string& err);
uint32_t drmFormatToGL(uint32_t drm);
template <typename... Args> template <typename... Args>
[[deprecated("use std::format instead")]] std::string getFormat(std::format_string<Args...> fmt, Args&&... args) { [[deprecated("use std::format instead")]] std::string getFormat(std::format_string<Args...> fmt, Args&&... args) {

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@ -65,6 +65,7 @@ class CMonitor {
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it. bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed. bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false; bool createdByUser = false;
uint32_t drmFormat = DRM_FORMAT_INVALID;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false; bool renderingActive = false;

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@ -1,10 +1,13 @@
#include "Framebuffer.hpp" #include "Framebuffer.hpp"
#include "OpenGL.hpp" #include "OpenGL.hpp"
bool CFramebuffer::alloc(int w, int h) { bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
bool firstAlloc = false; bool firstAlloc = false;
RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h); RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h);
uint32_t glFormat = drmFormatToGL(drmFormat);
uint32_t glType = glFormat != GL_RGBA ? GL_UNSIGNED_INT_2_10_10_10_REV : GL_UNSIGNED_BYTE;
if (m_iFb == (uint32_t)-1) { if (m_iFb == (uint32_t)-1) {
firstAlloc = true; firstAlloc = true;
glGenFramebuffers(1, &m_iFb); glGenFramebuffers(1, &m_iFb);
@ -22,7 +25,7 @@ bool CFramebuffer::alloc(int w, int h) {
if (firstAlloc || m_vSize != Vector2D(w, h)) { if (firstAlloc || m_vSize != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID); glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);

View file

@ -7,7 +7,7 @@ class CFramebuffer {
public: public:
~CFramebuffer(); ~CFramebuffer();
bool alloc(int w, int h); bool alloc(int w, int h, uint32_t format = GL_RGBA);
void bind(); void bind();
void release(); void release();
void reset(); void reset();

View file

@ -130,10 +130,10 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
createBGTextureForMonitor(pMonitor); createBGTextureForMonitor(pMonitor);
} }
@ -1139,7 +1139,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage); const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
// render onto blurFB // render onto blurFB
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y, m_RenderData.pMonitor->drmFormat);
m_RenderData.pCurrentMonData->blurFB.bind(); m_RenderData.pCurrentMonData->blurFB.bind();
clear(CColor(0, 0, 0, 0)); clear(CColor(0, 0, 0, 0));
@ -1430,7 +1430,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
pFramebuffer->bind(); pFramebuffer->bind();
@ -1488,7 +1488,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind(); PFRAMEBUFFER->bind();
@ -1533,7 +1533,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y); glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->drmFormat);
PFRAMEBUFFER->bind(); PFRAMEBUFFER->bind();
@ -1721,7 +1721,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
void CHyprOpenGLImpl::saveBufferForMirror() { void CHyprOpenGLImpl::saveBufferForMirror() {
if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated()) if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated())
m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y, m_RenderData.pMonitor->drmFormat);
m_RenderData.pCurrentMonData->monitorMirrorFB.bind(); m_RenderData.pCurrentMonData->monitorMirrorFB.bind();

View file

@ -1878,6 +1878,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
// clang-format on // clang-format on
bool set10bit = false; bool set10bit = false;
pMonitor->drmFormat = DRM_FORMAT_INVALID;
for (auto& fmt : formats[(int)!pMonitorRule->enable10bit]) { for (auto& fmt : formats[(int)!pMonitorRule->enable10bit]) {
wlr_output_set_render_format(pMonitor->output, fmt.second); wlr_output_set_render_format(pMonitor->output, fmt.second);
@ -1888,6 +1889,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
Debug::log(LOG, "output {} succeeded basic test on format {}", pMonitor->szName, fmt.first); Debug::log(LOG, "output {} succeeded basic test on format {}", pMonitor->szName, fmt.first);
if (pMonitorRule->enable10bit && fmt.first.contains("101010")) if (pMonitorRule->enable10bit && fmt.first.contains("101010"))
set10bit = true; set10bit = true;
pMonitor->drmFormat = fmt.second;
break; break;
} }
} }