minor fixes to touch handling

This commit is contained in:
vaxerski 2023-02-28 19:02:30 +00:00
parent 99b7d53817
commit 4d3f2ca96b
2 changed files with 10 additions and 8 deletions

View file

@ -69,11 +69,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown)
return;
if (!g_pCompositor->m_sSeat.mouse) {
Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
return;
}
if (!g_pCompositor->m_bDPMSStateON && *PMOUSEDPMS) {
// enable dpms
g_pKeybindManager->dpms("on");
@ -91,7 +86,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// constraints
// All constraints TODO: multiple mice?
if (g_pCompositor->m_sSeat.mouse->currentConstraint && !g_pCompositor->m_sSeat.exclusiveClient && !g_pSessionLockManager->isSessionLocked()) {
if (g_pCompositor->m_sSeat.mouse && g_pCompositor->m_sSeat.mouse->currentConstraint && !g_pCompositor->m_sSeat.exclusiveClient && !g_pSessionLockManager->isSessionLocked()) {
// XWayland windows sometimes issue constraints weirdly.
// TODO: We probably should search their parent. wlr_xwayland_surface->parent
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
@ -462,7 +457,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
break;
if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)
refocus();
// if clicked on a floating window make it top
@ -1094,7 +1089,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
}
void CInputManager::unconstrainMouse() {
if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)
return;
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);

View file

@ -15,6 +15,13 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
refocus();
if (m_ecbClickBehavior == CLICKMODE_KILL) {
wlr_pointer_button_event e;
e.state = WLR_BUTTON_PRESSED;
g_pInputManager->processMouseDownKill(&e);
return;
}
m_bLastInputTouch = true;
m_sTouchData.touchFocusWindow = m_pFoundWindowToFocus;