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https://github.com/hyprwm/Hyprland
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minor fixes to touch handling
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parent
99b7d53817
commit
4d3f2ca96b
2 changed files with 10 additions and 8 deletions
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@ -69,11 +69,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown)
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return;
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if (!g_pCompositor->m_sSeat.mouse) {
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Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
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return;
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}
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if (!g_pCompositor->m_bDPMSStateON && *PMOUSEDPMS) {
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// enable dpms
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g_pKeybindManager->dpms("on");
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@ -91,7 +86,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// constraints
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// All constraints TODO: multiple mice?
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if (g_pCompositor->m_sSeat.mouse->currentConstraint && !g_pCompositor->m_sSeat.exclusiveClient && !g_pSessionLockManager->isSessionLocked()) {
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if (g_pCompositor->m_sSeat.mouse && g_pCompositor->m_sSeat.mouse->currentConstraint && !g_pCompositor->m_sSeat.exclusiveClient && !g_pSessionLockManager->isSessionLocked()) {
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// XWayland windows sometimes issue constraints weirdly.
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// TODO: We probably should search their parent. wlr_xwayland_surface->parent
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const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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@ -462,7 +457,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
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break;
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if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
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if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)
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refocus();
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// if clicked on a floating window make it top
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@ -1094,7 +1089,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
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}
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void CInputManager::unconstrainMouse() {
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if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
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if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)
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return;
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const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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@ -15,6 +15,13 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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refocus();
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if (m_ecbClickBehavior == CLICKMODE_KILL) {
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wlr_pointer_button_event e;
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e.state = WLR_BUTTON_PRESSED;
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g_pInputManager->processMouseDownKill(&e);
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return;
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}
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m_bLastInputTouch = true;
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m_sTouchData.touchFocusWindow = m_pFoundWindowToFocus;
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