fix crash

This commit is contained in:
vaxerski 2022-03-27 19:16:33 +02:00
parent ad36a9dc9e
commit 4d498137b2

View file

@ -321,7 +321,7 @@ SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
void CCompositor::focusWindow(CWindow* pWindow) {
if (!pWindow) {
if (!pWindow || !windowValidMapped(pWindow)) {
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
return;
}
@ -337,11 +337,18 @@ void CCompositor::focusSurface(wlr_surface* pSurface) {
if (m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return; // Don't focus when already focused on this.
if (!pSurface)
return;
// Unfocus last surface
if (m_pLastFocus && !wlr_surface_is_xwayland_surface(m_pLastFocus))
g_pXWaylandManager->activateSurface(m_pLastFocus, false);
const auto KEYBOARD = wlr_seat_get_keyboard(m_sSeat.seat);
if (!KEYBOARD)
return;
wlr_seat_keyboard_notify_enter(m_sSeat.seat, pSurface, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
m_pLastFocus = pSurface;