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fix: temporary workaround - disable resizing borders when any popup exists
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6f803be9d4
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4d4e7c8383
1 changed files with 2 additions and 2 deletions
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@ -278,7 +278,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (pFoundWindow) {
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// change cursor icon if hovering over border, skip if mouse bind is active
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if (*PRESIZEONBORDER && *PRESIZECURSORICON && !pFoundWindow->m_bIsFullscreen && !g_pKeybindManager->m_bIsMouseBindActive) {
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if (*PRESIZEONBORDER && *PRESIZECURSORICON && !pFoundWindow->m_bIsFullscreen && !g_pKeybindManager->m_bIsMouseBindActive && g_pCompositor->m_vXDGPopups.empty()) {
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setCursorIconOnBorder(pFoundWindow);
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}
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@ -403,7 +403,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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// clicking on border triggers resize
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if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !m_bLastFocusOnLS && !g_pCompositor->m_pLastWindow->m_bIsFullscreen &&
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!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
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!g_pCompositor->m_pLastWindow->m_bFakeFullscreenState && g_pCompositor->m_vXDGPopups.empty()) {
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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const wlr_box real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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