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https://github.com/hyprwm/Hyprland
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Cleaned up some old debug
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parent
ae1bcc909d
commit
5058a74453
2 changed files with 6375 additions and 16 deletions
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@ -4,7 +4,7 @@
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void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) {
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float sensitivity = g_pConfigManager->getFloat("general:sensitivity");
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const auto DELTA = g_pConfigManager->getInt("input:force_no_accel") != 1 ? Vector2D(e->unaccel_dx, e->unaccel_dy) : Vector2D(e->delta_x, e->delta_y);
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const auto DELTA = g_pConfigManager->getInt("input:force_no_accel") == 1 ? Vector2D(e->unaccel_dx, e->unaccel_dy) : Vector2D(e->delta_x, e->delta_y);
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if (g_pConfigManager->getInt("general:apply_sens_to_raw") == 1)
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wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x * sensitivity, DELTA.y * sensitivity, e->unaccel_dx * sensitivity, e->unaccel_dy * sensitivity);
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@ -29,15 +29,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (!g_pCompositor->m_sSeat.mouse) {
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Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
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return;
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return;
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}
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// Update stuff
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//updateDragIcon();
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//g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
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Vector2D mouseCoords = getMouseCoordsInternal();
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const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
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@ -65,16 +59,14 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (g_pCompositor->m_sSeat.mouse->constraintActive) {
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Vector2D deltaToFit;
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deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
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// Instead of constraining the cursor to the entire window, like in the previous version, this keeps the cursor to the center of the window.
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// This allows for maximum mouse movement to be captured by the application, while the mouse can still be freed and move around when it is supposed to be
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deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
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deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
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// Deadzone... necessary ig
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if (deltaToFit.x * deltaToFit.x > 2 && deltaToFit.y * deltaToFit.y > 2) {
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x, CONSTRAINTPOS.y);
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}
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wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
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mouseCoords = mouseCoords + deltaToFit;
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}
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