fix minor issues with blur w/o new optim

This commit is contained in:
vaxerski 2022-11-29 11:21:03 +00:00
parent 212f599412
commit 51aebb2845

View file

@ -786,12 +786,21 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
renderTexture(tex, pBox, a, round, false, true);
return;
}
} else {
pixman_region32_init_rect(&inverseOpaque, 0, 0, pBox->width, pBox->height);
}
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID));
const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {
pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
} else {
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}
pixman_region32_fini(&inverseOpaque);