pass: scale blur regions properly

This commit is contained in:
Vaxry 2024-12-27 17:49:05 +01:00
parent 775111b603
commit 534adad6b1

View file

@ -74,7 +74,7 @@ void CRenderPass::simplify() {
} }
// expand the region: this area needs to be proper to blur it right. // expand the region: this area needs to be proper to blur it right.
liveBlurRegion.expand(oneBlurRadius() * 2.F); liveBlurRegion.scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale).expand(oneBlurRadius() * 2.F);
if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) { if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
// eh, this is not the correct solution, but it will do... // eh, this is not the correct solution, but it will do...
@ -96,7 +96,7 @@ void CRenderPass::simplify() {
const auto BB = el2->element->boundingBox(); const auto BB = el2->element->boundingBox();
RASSERT(BB, "No bounding box for an element with live blur is illegal"); RASSERT(BB, "No bounding box for an element with live blur is illegal");
totalLiveBlurRegion.add(*BB); totalLiveBlurRegion.add(BB->copy().scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale));
} }
} }
} }