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https://github.com/hyprwm/Hyprland
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renderer: double lookup fix, input: double conversion fix (#4124)
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parent
167f2ed3b2
commit
53ce7992be
2 changed files with 19 additions and 12 deletions
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@ -853,7 +853,7 @@ void CInputManager::applyConfigToKeyboard(SKeyboard* pKeyboard) {
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pKeyboard->repeatDelay = REPEATDELAY;
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pKeyboard->repeatRate = REPEATRATE;
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pKeyboard->numlockOn = NUMLOCKON;
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pKeyboard->xkbFilePath = FILEPATH.c_str();
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pKeyboard->xkbFilePath = FILEPATH;
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xkb_rule_names rules = {.rules = RULES.c_str(), .model = MODEL.c_str(), .layout = LAYOUT.c_str(), .variant = VARIANT.c_str(), .options = OPTIONS.c_str()};
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@ -1586,7 +1586,7 @@ void CInputManager::destroySwitch(SSwitchDevice* pDevice) {
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}
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void CInputManager::setCursorImageUntilUnset(std::string name) {
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g_pHyprRenderer->setCursorFromName(name.c_str());
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g_pHyprRenderer->setCursorFromName(name);
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m_bCursorImageOverridden = true;
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m_sCursorSurfaceInfo.inUse = false;
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}
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@ -2024,16 +2024,23 @@ void CHyprOpenGLImpl::clearWithTex() {
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void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
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g_pHyprRenderer->makeEGLCurrent();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offMainFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].stencilTex.destroyTexture();
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g_pHyprOpenGL->m_mMonitorBGTextures[pMonitor].destroyTexture();
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g_pHyprOpenGL->m_mMonitorRenderResources.erase(pMonitor);
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g_pHyprOpenGL->m_mMonitorBGTextures.erase(pMonitor);
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auto RESIT = g_pHyprOpenGL->m_mMonitorRenderResources.find(pMonitor);
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if (RESIT != g_pHyprOpenGL->m_mMonitorRenderResources.end()) {
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RESIT->second.mirrorFB.release();
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RESIT->second.offloadFB.release();
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RESIT->second.mirrorSwapFB.release();
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RESIT->second.monitorMirrorFB.release();
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RESIT->second.blurFB.release();
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RESIT->second.offMainFB.release();
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RESIT->second.stencilTex.destroyTexture();
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g_pHyprOpenGL->m_mMonitorRenderResources.erase(RESIT);
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}
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auto TEXIT = g_pHyprOpenGL->m_mMonitorBGTextures.find(pMonitor);
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if (TEXIT != g_pHyprOpenGL->m_mMonitorBGTextures.end()) {
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TEXIT->second.destroyTexture();
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g_pHyprOpenGL->m_mMonitorBGTextures.erase(TEXIT);
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}
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Debug::log(LOG, "Monitor {} -> destroyed all render data", pMonitor->szName);
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}
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