mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 14:05:58 +01:00
Fixed mouse constraints, should be correct now
This commit is contained in:
parent
8cf1e6d60d
commit
5454cf8e89
3 changed files with 54 additions and 28 deletions
|
@ -76,6 +76,7 @@ struct SMouse {
|
|||
wlr_input_device* mouse = nullptr;
|
||||
|
||||
wlr_pointer_constraint_v1* currentConstraint = nullptr;
|
||||
bool constraintActive = false;
|
||||
|
||||
pixman_region32_t confinedTo;
|
||||
|
||||
|
|
|
@ -31,6 +31,50 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
return;
|
||||
}
|
||||
|
||||
Vector2D mouseCoords = getMouseCoordsInternal();
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
|
||||
|
||||
// constraints
|
||||
// All constraints TODO: multiple mice?
|
||||
if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
|
||||
// XWayland windows sometimes issue constraints weirdly.
|
||||
// TODO: We probably should search their parent. wlr_xwayland_surface->parent
|
||||
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
|
||||
|
||||
if (!CONSTRAINTWINDOW) {
|
||||
g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
|
||||
} else {
|
||||
// Native Wayland apps know how 2 constrain themselves.
|
||||
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
|
||||
const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
|
||||
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
|
||||
|
||||
if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
|
||||
if (g_pCompositor->m_sSeat.mouse->constraintActive) {
|
||||
Vector2D deltaToFit;
|
||||
|
||||
if (mouseCoords.x < CONSTRAINTPOS.x)
|
||||
deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
|
||||
else if (mouseCoords.x > CONSTRAINTPOS.x + CONSTRAINTSIZE.x)
|
||||
deltaToFit.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - mouseCoords.x;
|
||||
|
||||
if (mouseCoords.y < CONSTRAINTPOS.y)
|
||||
deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
|
||||
else if (mouseCoords.y > CONSTRAINTPOS.y + CONSTRAINTSIZE.y)
|
||||
deltaToFit.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - mouseCoords.y;
|
||||
|
||||
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
|
||||
|
||||
mouseCoords = mouseCoords + deltaToFit;
|
||||
}
|
||||
} else {
|
||||
if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
|
||||
g_pCompositor->m_sSeat.mouse->constraintActive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update stuff
|
||||
updateDragIcon();
|
||||
|
||||
|
@ -38,9 +82,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
|
||||
// focus
|
||||
wlr_surface* foundSurface = nullptr;
|
||||
Vector2D mouseCoords = getMouseCoordsInternal();
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
|
||||
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
|
||||
g_pCompositor->m_pLastMonitor = PMONITOR;
|
||||
|
||||
|
@ -138,31 +180,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||
|
||||
// constraints
|
||||
// All constraints TODO: multiple mice?
|
||||
if (g_pCompositor->m_sSeat.mouse->currentConstraint && pFoundWindow) { // TODO: make this match the pFoundWindow in SOME way. We don't want to constrain the mouse on another window.
|
||||
// XWayland windows sometimes issue constraints weirdly.
|
||||
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
|
||||
|
||||
if (!CONSTRAINTWINDOW) {
|
||||
g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
|
||||
} else {
|
||||
// Native Wayland apps know how 2 constrain themselves.
|
||||
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
|
||||
if (CONSTRAINTWINDOW->m_bIsX11 || pFoundWindow == CONSTRAINTWINDOW) {
|
||||
const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
|
||||
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
|
||||
|
||||
if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
|
||||
// todo: this is incorrect, but it will work in most cases for now
|
||||
// i made this cuz i wanna play minecraft lol
|
||||
Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
|
||||
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
|
||||
|
@ -324,7 +341,8 @@ void CInputManager::destroyMouse(wlr_input_device* mouse) {
|
|||
|
||||
g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
|
||||
|
||||
g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
|
||||
if (g_pCompositor->m_sSeat.mouse)
|
||||
g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
|
||||
}
|
||||
|
||||
void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {
|
||||
|
@ -430,6 +448,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
|
|||
}
|
||||
|
||||
pMouse->currentConstraint = constraint;
|
||||
pMouse->constraintActive = true;
|
||||
|
||||
if (pixman_region32_not_empty(&constraint->current.region)) {
|
||||
pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region);
|
||||
|
|
|
@ -175,6 +175,9 @@ void CKeybindManager::changeworkspace(std::string args) {
|
|||
return;
|
||||
}
|
||||
|
||||
// remove constraints
|
||||
g_pCompositor->m_sSeat.mouse->constraintActive = false;
|
||||
|
||||
// if it exists, we warp to it
|
||||
if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) {
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID);
|
||||
|
@ -400,6 +403,9 @@ void CKeybindManager::moveFocusTo(std::string args) {
|
|||
|
||||
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
|
||||
|
||||
// remove constraints
|
||||
g_pCompositor->m_sSeat.mouse->constraintActive = false;
|
||||
|
||||
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
|
||||
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
|
||||
Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;
|
||||
|
|
Loading…
Reference in a new issue